Donphan
Scarlet

Donphan is covered in tough hide, so even being hit by a car won't faze this Pokémon. However, it is extremely susceptible to rain.

Evolution Chain

phanpy
Phanpy
Level 25
donphan
Donphan

Pokédex Data

Classification Armor Pokémon
Height 1.1 m (3'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
+1 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
6 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Knock Off
65 100% 20 Target drops its held item.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
30 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
43 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM53 Smart Strike
70 10 Never misses.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 90
Attack 120
Defense 120
Sp. Atk 60
Sp. Def 60
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x