Donphan
Diamond/PearlPlatinum

It attacks by curling up, then rolling into its foe. It can blow apart a house in one hit.

Heartgold

It has sharp, hard tusks and a rugged hide. Its tackle is strong enough to knock down a house.

Soulsilver

The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.

Evolution Chain

phanpy
Phanpy
Level 25
donphan
Donphan

Pokédex Data

Classification Armor Pokémon
Height 1.1 m (3'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Held Items

Game Locations

  • Kanto Route 28 Area
  • Kanto Victory Road 1 1f
  • Kanto Victory Road 1 2f
  • Kanto Victory Road 1 3f
  • Mt Silver 1f
  • Mt Silver 1f Top
  • Mt Silver 2f
  • Mt Silver 3f
  • Mt Silver 4f
  • Mt Silver Mountainside
  • Mt Silver Outside
  • Mt Silver Top

Training

EV Yield +1 attack
+1 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
6 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Knock Off
65 100% 20 Target drops its held item.
15 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
39 Scary Face
100% 10 Lowers the target's Speed by two stages.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
6 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Knock Off
65 100% 20 Target drops its held item.
15 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
39 Scary Face
100% 10 Lowers the target's Speed by two stages.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
6 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Knock Off
65 100% 20 Target drops its held item.
15 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
39 Scary Face
100% 10 Lowers the target's Speed by two stages.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
54 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Block
5 Prevents the target from leaving battle.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 90
Attack 120
Defense 120
Sp. Atk 60
Sp. Def 60
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x