Phanpy
Gold

It swings its long snout around play­ fully, but because it is so strong, that can be dan­ gerous.

Silver

As a sign of af­ fection, it bumps with its snout. However, it is so strong, it may send you flying.

Crystal

During the desert­ ed morning hours, it comes ashore where it deftly uses its trunk to take a shower.

Evolution Chain

phanpy
Phanpy
Level 25
donphan
Donphan

Pokédex & Training Data

Classification Long Nose Pokémon
Height 0.5 m (1'08")
Weight 33.5 kg (73.9 lbs)
Abilities N/A in Gen II
EV Yield +1 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #195
Hoenn (R/S/E) #165
Johto (HG/SS) #200
Hoenn (OR/AS) #172
Paldea (S/V) #122
National #231

Held Items

None in this generation.

Game Locations

Johto Route 45 Area
Johto Route 46 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Defense Curl
— — 40 Raises user’s Defense by one stage.
17 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Defense Curl
— — 40 Raises user’s Defense by one stage.
17 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Crystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Water Gun
40 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 60
Defense 60
Sp. Atk 40
Sp. Def 40
Speed 40
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x