Raticate
Gold

Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnaw­ ing on them.

Silver

Its whiskers help it to maintain balance. Its fangs never stop grow­ ing, so it gnaws to pare them down.

Crystal

The webs on its hind legs enable it to cross rivers. It search­ es wide areas for food.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex Data

Classification Mouse Pokémon
Height 0.7 m (2'04")
Weight 18.5 kg (40.8 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Burned Tower 1f
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Johto Route 42 Area
  • Johto Route 43 Area
  • Kanto Route 1 Area
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Route 3 Area
  • Kanto Route 4 Area
  • Kanto Route 6 Area
  • Kanto Route 7 Area
  • Kanto Route 9 Area
  • Kanto Sea Route 21 Area
  • Mt Mortar 1f
  • Mt Mortar B1f
  • Mt Mortar Lower Cave
  • Mt Mortar Upper Cave
  • Tohjo Falls Area
  • Union Cave B2f

Training

EV Yield +2 speed
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
40 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
40 Super Fang
90% 10 Inflicts damage equal to half the target's HP.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 81
Defense 60
Sp. Atk 50
Sp. Def 70
Speed 97
Total 413

Type Defenses

(vs. Gen 6+ rules)

2x
0x