Raticate
Gold

Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnaw­ ing on them.

Silver

Its whiskers help it to maintain balance. Its fangs never stop grow­ ing, so it gnaws to pare them down.

Crystal

The webs on its hind legs enable it to cross rivers. It search­ es wide areas for food.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.7 m (2'04")
Weight 18.5 kg (40.8 lbs)
Abilities N/A in Gen II
EV Yield +2 speed
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #020
Johto (G/S/C) #018
Johto (HG/SS) #018
Unova (B2/W2) #060
Alola (S/M) #016
Alola (US/UM) #016
National #020

Held Items

None in this generation.

Game Locations

Burned Tower 1f
Johto Route 38 Area
Johto Route 39 Area
Johto Route 42 Area
Johto Route 43 Area
Kanto Route 1 Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 9 Area
Kanto Sea Route 21 Area
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Tohjo Falls Area
Union Cave B2f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
40 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
40 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 81
Defense 60
Sp. Atk 50
Sp. Def 70
Speed 97
Total 413

Type Defenses

(vs. Gen 6+ rules)

2x
0x