Sentret
Gold

A very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.

Silver

It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.

Crystal

When acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex & Training Data

Classification Scout Pokémon
Height 0.8 m (2'07")
Weight 6.0 kg (13.2 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #019
Johto (HG/SS) #019
Kalos (Central) #109
National #161
Kitakami #026

Held Items

None in this generation.

Game Locations

Johto Route 29 Area
Johto Route 43 Area
Kanto Route 1 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rest
— — 5 User sleeps for two turns, completely healing itself.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rest
— — 5 User sleeps for two turns, completely healing itself.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Slash
70 100% 20 Has an increased chance for a critical hit.

Base Stats

Hp 35
Attack 46
Defense 34
Sp. Atk 35
Sp. Def 45
Speed 20
Total 215

Type Defenses

(vs. Gen 6+ rules)

2x
0x