Sentret
Gold

A very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.

Silver

It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.

Crystal

When acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex Data

Classification Scout Pokémon
Height 0.8 m (2'07")
Weight 6.0 kg (13.2 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Johto Route 29 Area
  • Johto Route 43 Area
  • Kanto Route 1 Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Defense Curl
40 Raises user's Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rest
5 User sleeps for two turns, completely healing itself.
41 Amnesia
20 Raises the user's Special Defense by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Defense Curl
40 Raises user's Defense by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rest
5 User sleeps for two turns, completely healing itself.
41 Amnesia
20 Raises the user's Special Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Focus Energy
30 Increases the user's chance to score a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Slash
70 100% 20 Has an increased chance for a critical hit.

Base Stats

Hp 35
Attack 46
Defense 34
Sp. Atk 35
Sp. Def 45
Speed 20
Total 215

Type Defenses

(vs. Gen 6+ rules)

2x
0x