Rattata
Gold

It eats anything. Wherever food is available, it will settle down and produce offspring continuously.

Silver

Living wherever there is food available, it ceaselessly scav­ enges for edibles the entire day.

Crystal

This POKéMON's impressive vital­ ity allows it to live anywhere. It also multiplies very quickly.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #019
Johto (G/S/C) #017
Johto (HG/SS) #017
Unova (B2/W2) #059
Alola (S/M) #015
Alola (US/UM) #015
National #019

Held Items

None in this generation.

Game Locations

Bell Tower 2f
Bell Tower 3f
Bell Tower 4f
Bell Tower 5f
Bell Tower 6f
Bell Tower 7f
Bell Tower 8f
Bell Tower 9f
Burned Tower 1f
Burned Tower B1f
Johto Route 29 Area
Johto Route 30 Area
Johto Route 31 Area
Johto Route 32 Area
Johto Route 33 Area
Johto Route 34 Area
Johto Route 38 Area
Johto Route 39 Area
Johto Route 42 Area
Johto Route 46 Area
Kanto Route 1 Area
Kanto Route 11 Area
Kanto Route 22 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area
Kanto Route 9 Area
Kanto Sea Route 21 Area
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Sprout Tower 2f
Sprout Tower 3f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Union Cave B2f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
— 85% 40 Lowers the target’s Defense by two stages.

Base Stats

Hp 30
Attack 56
Defense 35
Sp. Atk 25
Sp. Def 35
Speed 72
Total 253

Type Defenses

(vs. Gen 6+ rules)

2x
0x