Raticate
Black/White

It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.

Black 2/White 2

With its long fangs, this surprisingly violent Pokémon can gnaw away even thick concrete with ease.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.7 m (2'04")
Weight 18.5 kg (40.8 lbs)
Abilities
EV Yield +2 speed
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #020
Johto (G/S/C) #018
Johto (HG/SS) #018
Unova (B2/W2) #060
Alola (S/M) #016
Alola (US/UM) #016
National #020

Held Items

Game Locations

Dreamyard Area
Dreamyard B1f
Relic Passage Relic Castle Entrance
Strange House 1f
Strange House B1f

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
4 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 55
Attack 81
Defense 60
Sp. Atk 50
Sp. Def 70
Speed 97
Total 413

Type Defenses

(vs. Gen 6+ rules)

2x
0x