Rattata
Red/Blue

Bites anything when it attacks. Small and very quick, it is a common sight in many places.

Yellow

Will chew on any­ thing with its fangs. If you see one, it is certain that 40 more live in the area.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #019
Johto (G/S/C) #017
Johto (HG/SS) #017
Unova (B2/W2) #059
Alola (S/M) #015
Alola (US/UM) #015
National #019

Held Items

None in this generation.

Game Locations

Kanto Route 1 Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 16 Area
Kanto Route 18 Area
Kanto Route 2 South Towards Viridian City
Kanto Route 22 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area
Kanto Route 9 Area
Kanto Sea Route 21 Area
Pokemon Mansion 1f
Pokemon Mansion 2f
Pokemon Mansion 3f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
23 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
23 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 56
Defense 35
Sp. Atk 25
Sp. Def 35
Speed 72
Total 253

Type Defenses

(vs. Gen 6+ rules)

2x
0x