Rattata
Diamond/PearlPlatinum

Cautious in the extreme, its hardy vitality lets it live in any kind of environment.

Heartgold

It eats anything. Wherever food is available, it will settle down and produce offspring continuously.

Soulsilver

Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex Data

Classification Mouse Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities

Held Items

Game Locations

  • Bell Tower 10f
  • Bell Tower 2f
  • Bell Tower 3f
  • Bell Tower 4f
  • Bell Tower 5f
  • Bell Tower 6f
  • Bell Tower 7f
  • Bell Tower 8f
  • Bell Tower 9f
  • Burned Tower 1f
  • Burned Tower B1f
  • Johto Route 29 Area
  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 32 Area
  • Johto Route 33 Area
  • Johto Route 34 Area
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Johto Route 46 Area
  • Kanto Route 1 Area
  • Kanto Route 11 Area
  • Kanto Route 22 Area
  • Kanto Route 3 Area
  • Kanto Route 4 Area
  • Kanto Route 7 Area
  • Kanto Route 9 Area
  • Mt Mortar 1f
  • Mt Mortar B1f
  • Mt Mortar Lower Cave
  • Sinnoh Route 225 Area
  • Sinnoh Sea Route 226 Area
  • Sprout Tower 2f
  • Sprout Tower 3f
  • Tohjo Falls Area
  • Union Cave 1f
  • Union Cave B1f
  • Union Cave B2f
  • Unknown All Rattata Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Endeavor
100% 5 Lowers the target's HP to equal the user's.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Endeavor
100% 5 Lowers the target's HP to equal the user's.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
19 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
85% 40 Lowers the target's Defense by two stages.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 30
Attack 56
Defense 35
Sp. Atk 25
Sp. Def 35
Speed 72
Total 253

Type Defenses

(vs. Gen 6+ rules)

2x
0x