Rattata
Ruby/Sapphire

RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.

Emerald

A RATTATA is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.

Firered

Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.

Leafgreen

Bites anything when it attacks. Small and very quick, it is a common sight in many places.

Evolution Chain

rattata
Rattata
Level 20
raticate
Raticate

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #019
Johto (G/S/C) #017
Johto (HG/SS) #017
Unova (B2/W2) #059
Alola (S/M) #015
Alola (US/UM) #015
National #019

Held Items

None in this generation.

Game Locations

Kanto Route 1 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 2 South Towards Viridian City
Kanto Route 22 Area
Kanto Route 4 Area
Kanto Route 9 Area
Pokemon Mansion 1f
Pokemon Mansion 2f
Pokemon Mansion 3f
Pokemon Mansion B1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
41 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
41 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
41 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 30
Attack 56
Defense 35
Sp. Atk 25
Sp. Def 35
Speed 72
Total 253

Type Defenses

(vs. Gen 6+ rules)

2x
0x