Sentret
Diamond/PearlPlatinum

It has a very nervous nature. It stands up high on its tail so it can scan wide areas.

Heartgold

A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.

Soulsilver

It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex Data

Classification Scout Pokémon
Height 0.8 m (2'07")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

Game Locations

  • Johto Route 29 Area
  • Johto Safari Zone Zone Swamp
  • Johto Safari Zone Zone Wetland
  • Kanto Route 1 Area
  • Sinnoh Route 202 Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Helping Hand
20 Ally's next move inflicts half more damage.
19 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Rest
5 User sleeps for two turns, completely healing itself.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Amnesia
20 Raises the user's Special Defense by two stages.
39 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
47 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Helping Hand
20 Ally's next move inflicts half more damage.
19 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Rest
5 User sleeps for two turns, completely healing itself.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Amnesia
20 Raises the user's Special Defense by two stages.
39 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
47 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Helping Hand
20 Ally's next move inflicts half more damage.
19 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Rest
5 User sleeps for two turns, completely healing itself.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Amnesia
20 Raises the user's Special Defense by two stages.
39 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
47 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Charm
100% 20 Lowers the target's Attack by two stages.
Covet
60 100% 25 Takes the target's item.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Focus Energy
30 Increases the user's chance to score a critical hit.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Slash
70 100% 20 Has an increased chance for a critical hit.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Trick
100% 10 User and target swap items.

Base Stats

Hp 35
Attack 46
Defense 34
Sp. Atk 35
Sp. Def 45
Speed 20
Total 215

Type Defenses

(vs. Gen 6+ rules)

2x
0x