Sentret
Scarlet

This Pokémon is extremely cautious. Its supple tail is well muscled and firm to the touch.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex Data

Classification Scout Pokémon
Height 0.8 m (2'07")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Helping Hand
20 Ally's next move inflicts half more damage.
19 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Rest
5 User sleeps for two turns, completely healing itself.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Amnesia
20 Raises the user's Special Defense by two stages.
39 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
Focus Energy
30 Increases the user's chance to score a critical hit.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Slash
70 100% 20 Has an increased chance for a critical hit.
Tidy Up
0 10 No effect description available.

Base Stats

Hp 35
Attack 46
Defense 34
Sp. Atk 35
Sp. Def 45
Speed 20
Total 215

Type Defenses

(vs. Gen 6+ rules)

2x
0x