Lickitung
Sword

If this Pokémon’s sticky saliva gets on you and you don’t clean it off, an intense itch will set in. The itch won’t go away, either.

Legends Arceus

Wields its long tongue deftly, as though it were an arm. The Pokémon's viscous saliva, once it has been collected and boiled down, yields a strong and highly useful adhesive.

Evolution Chain

lickitung
Lickitung
knowing rollout
lickilicky
Lickilicky

Pokédex Data

Classification Licking Pokémon
Height 1.2 m (3'11")
Weight 65.5 kg (144.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
6 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Supersonic
55% 20 Confuses the target.
18 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Disable
100% 20 Disables the target's last used move for 1-8 turns.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Knock Off
65 100% 20 Target drops its held item.
42 Screech
85% 40 Lowers the target's Defense by two stages.
48 Slam
80 75% 20 Inflicts regular damage with no additional effect.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
60 Belly Drum
10 User pays half its max HP to max out its Attack.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
6 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Supersonic
55% 20 Confuses the target.
18 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Disable
100% 20 Disables the target's last used move for 1-8 turns.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Knock Off
65 100% 20 Target drops its held item.
42 Screech
85% 40 Lowers the target's Defense by two stages.
48 Slam
80 75% 20 Inflicts regular damage with no additional effect.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
60 Belly Drum
10 User pays half its max HP to max out its Attack.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rest
5 User sleeps for two turns, completely healing itself.
11 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
18 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
25 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
43 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Belly Drum
10 User pays half its max HP to max out its Attack.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 90
Attack 55
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 30
Total 385

Type Defenses

(vs. Gen 6+ rules)

2x
0x