Lickitung
Ultra Sun

It checks out whatever’s around it by licking everything. If you don’t clean off a spot where it’s licked you, you’ll break out in a rash!

Ultra Moon

It licks filth clean with its tongue. Whatever it licks always stinks afterward, so whether it’s really clean is...questionable.

Lets Go Pikachu/Lets Go Eevee

Its tongue spans almost seven feet and moves more freely than its forelegs. Its licks can cause paralysis.

Evolution Chain

lickitung
Lickitung
knowing rollout
lickilicky
Lickilicky

Pokédex Data

Classification Licking Pokémon
Height 1.2 m (3'11")
Weight 65.5 kg (144.4 lbs)
Abilities

Held Items

Game Locations

  • Poni Gauntlet Area

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Supersonic
55% 20 Confuses the target.
9 Defense Curl
40 Raises user's Defense by one stage.
13 Knock Off
65 100% 20 Target drops its held item.
17 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Disable
100% 20 Disables the target's last used move for 1-8 turns.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Chip Away
70 100% 20 Ignores the target's stat modifiers.
41 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
45 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
49 Screech
85% 40 Lowers the target's Defense by two stages.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
57 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Supersonic
55% 20 Confuses the target.
9 Defense Curl
40 Raises user's Defense by one stage.
13 Knock Off
65 100% 20 Target drops its held item.
17 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Disable
100% 20 Disables the target's last used move for 1-8 turns.
29 Slam
80 75% 20 Inflicts regular damage with no additional effect.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Chip Away
70 100% 20 Ignores the target's stat modifiers.
41 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
45 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
49 Screech
85% 40 Lowers the target's Defense by two stages.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
57 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
15 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
20 Disable
100% 20 Disables the target's last used move for 1-8 turns.
25 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
35 Screech
85% 40 Lowers the target's Defense by two stages.
40 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Belly Drum
10 User pays half its max HP to max out its Attack.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Magnitude
100% 30 Power varies randomly from 10 to 150.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Belly Drum
10 User pays half its max HP to max out its Attack.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Magnitude
100% 30 Power varies randomly from 10 to 150.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 90
Attack 55
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 30
Total 385

Type Defenses

(vs. Gen 6+ rules)

2x
0x