Dodrio
X

An enemy that takes its eyes off any of the three heads--even for a second--will get pecked severely.

Y

An odd species that is rarely found. The three heads respectively represent joy, sadness, and anger.

Omega Ruby

Watch out if Dodrio’s three heads are looking in three separate directions. It’s a sure sign that it is on its guard. Don’t go near this Pokémon if it’s being wary—it may decide to peck you.

Alpha Sapphire

Apparently, the heads aren’t the only parts of the body that Dodrio has three of. It has three sets of hearts and lungs as well, so it is capable of running long distances without rest.

Evolution Chain

doduo
Doduo
Level 31
dodrio
Dodrio

Pokédex Data

Classification Triple Bird Pokémon
Height 1.8 m (5'11")
Weight 85.2 kg (187.8 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
14 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
19 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
28 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
34 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
41 Agility
30 Raises the user's Speed by two stages.
47 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
54 Endeavor
100% 5 Lowers the target's HP to equal the user's.
60 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
17 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
25 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
29 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
35 Agility
30 Raises the user's Speed by two stages.
41 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
53 Endeavor
100% 5 Lowers the target's HP to equal the user's.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Knock Off
65 100% 20 Target drops its held item.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 110
Defense 70
Sp. Atk 60
Sp. Def 60
Speed 110
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x