Golem
Black/White

Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.

Black 2/White 2

Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Megaton Pokémon
Height 1.4 m (4'07")
Weight 300.0 kg (661.4 lbs)
Abilities

Held Items

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Rock Polish
20 Raises the user's Speed by two stages.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
22 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
27 Smack Down
50 100% 15 Removes any immunity to Ground damage.
31 Self Destruct
200 100% 5 User faints.
36 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
42 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Explosion
250 100% 5 User faints.
58 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
69 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Rock Polish
20 Raises the user's Speed by two stages.
4 Mud Sport
15 Halves all Electric-type damage.
8 Rock Polish
20 Raises the user's Speed by two stages.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
22 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
27 Smack Down
50 100% 15 Removes any immunity to Ground damage.
31 Self Destruct
200 100% 5 User faints.
36 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
42 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Explosion
250 100% 5 User faints.
58 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
69 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 120
Defense 130
Sp. Atk 55
Sp. Def 65
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x