Mankey
Red/Blue

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

Yellow

An agile POKéMON that lives in trees. It angers easily and will not hesitate to attack anything.

Evolution Chain

mankey
Mankey
Level 28
primeape
Primeape

Pokédex Data

Classification Pig Monkey Pokémon
Height 0.5 m (1'08")
Weight 28.0 kg (61.7 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 22 Area
  • Kanto Route 23 Area
  • Kanto Route 3 Area
  • Kanto Route 4 Area
  • Kanto Route 5 Area
  • Kanto Route 6 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
33 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
39 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
33 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
39 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Screech
85% 40 Lowers the target's Defense by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 80
Defense 35
Sp. Atk 35
Sp. Def 45
Speed 70
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x