
Red/Blue
Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
Yellow
An agile POKéMON that lives in trees. It angers easily and will not hesitate to attack anything.
Pokédex Data
Classification
Pig Monkey Pokémon
Height
0.5 m (1'08")
Weight
28.0 kg (61.7 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Route 22 Area
- Kanto Route 23 Area
- Kanto Route 3 Area
- Kanto Route 4 Area
- Kanto Route 5 Area
- Kanto Route 6 Area
- Kanto Route 7 Area
- Kanto Route 8 Area
Training
EV Yield
+1 attack
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
33 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
39 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
33 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
39 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
45 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
80
Defense
35
Sp. Atk
35
Sp. Def
45
Speed
70
Total
305
Type Defenses
(vs. Gen 6+ rules)