Mankey
Diamond/PearlPlatinum

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

Heartgold

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

Soulsilver

It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.

Evolution Chain

mankey
Mankey
Level 28
primeape
Primeape

Pokédex & Training Data

Classification Pig Monkey Pokémon
Height 0.5 m (1'08")
Weight 28.0 kg (61.7 lbs)
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #056
Johto (G/S/C) #134
Johto (HG/SS) #136
Alola (S/M) #079
Alola (US/UM) #093
Paldea (S/V) #158
National #056
Kitakami #099

Held Items

Game Locations

Johto Route 42 Area
Kanto Route 9 Area
Sinnoh Route 225 Area
Sinnoh Sea Route 226 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Covet
60 100% 25 Takes the target’s item.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
17 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Covet
60 100% 25 Takes the target’s item.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
17 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Covet
60 100% 25 Takes the target’s item.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
17 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
21 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
33 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
49 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Meditate
— — 40 Raises the user’s Attack by one stage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Meditate
— — 40 Raises the user’s Attack by one stage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.

Base Stats

Hp 40
Attack 80
Defense 35
Sp. Atk 35
Sp. Def 45
Speed 70
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x