Mankey
Scarlet

It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.

Violet

It is extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

Evolution Chain

mankey
Mankey
Level 28
primeape
Primeape
Evolution item placeholder
Use Rage Fist 20 times
annihilape
Annihilape

Pokédex Data

Classification Pig Monkey Pokémon
Height 0.5 m (1'08")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Covet
60 100% 25 Takes the target's item.
5 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
8 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
17 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
22 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
33 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
36 Screech
85% 40 Lowers the target's Defense by two stages.
40 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
44 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM32 Swift
60 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM157 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 40
Attack 80
Defense 35
Sp. Atk 35
Sp. Def 45
Speed 70
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x