Diglett

Alternate Forms

Sun

It chews on plant roots underground. Farmers whose vegetables are vulnerable find it can be quite a pest.

Moon

Many farmers cherish and nurture Diglett because its droppings enrich the soil it lives in.

Ultra Sun

It travels through tunnels that it digs underground. It hates sunlight, so it comes out only after the sun goes down.

Ultra Moon

Around their crops, farmers plant the kind of tree that Diglett like to eat as a way of getting Diglett to plow the fields for them.

Lets Go Pikachu/Lets Go Eevee

It prefers dark places. It spends most of its time underground, though it may pop up in caves.

Evolution Chain

diglett
Diglett
Level 26
dugtrio
Dugtrio

Pokédex Data

Classification Mole Pokémon
Height 0.2 m (0'08")
Weight 0.8 kg (1.8 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
14 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
14 Magnitude
100% 30 Power varies randomly from 10 to 150.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Fissure
30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Growl
100% 40 Lowers the target's Attack by one stage.
12 Agility
30 Raises the user's Speed by two stages.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
18 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
33 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Feint Attack
60 20 Never misses.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
85% 40 Lowers the target's Defense by two stages.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 10
Attack 55
Defense 25
Sp. Atk 35
Sp. Def 45
Speed 95
Total 265

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x