Dratini
Black/WhiteBlack 2/White 2

It is called the “Mirage Pokémon” because so few have seen it. Its shed skin has been found.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex Data

Classification Dragon Pokémon
Height 1.8 m (5'11")
Weight 3.3 kg (7.3 lbs)
Abilities

Held Items

Game Locations

  • Dragonspiral Tower Outside
  • Floccesy Town Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Thunder Wave
90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
30 Raises the user's Speed by two stages.
31 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
45 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Thunder Wave
90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
30 Raises the user's Speed by two stages.
31 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
45 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Mist
30 Protects the user's stats from being changed by enemy moves.
Supersonic
55% 20 Confuses the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 41
Attack 64
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x