Porygon
Gold

It is a manmade POKéMON. Since it doesn't breathe, people are eager to try it in any environment.

Silver

A manmade POKéMON that came about as a result of re­ search. It is pro­ grammed with only basic motions.

Crystal

An artificial POKéMON created due to extensive research, it can perform only what is in its program.

Evolution Chain

porygon
Porygon
🔄
Trade
+
up-grade up grade
porygon2
Porygon2

Pokédex & Training Data

Classification Virtual Pokémon
Height 0.8 m (2'07")
Weight 36.5 kg (80.5 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #137
Johto (G/S/C) #215
Sinnoh (Plat.) #192
Johto (HG/SS) #220
Alola (S/M) #217
Alola (US/UM) #281
Hisui #133
National #137
Isle of Armor #208
Blueberry #129

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
1 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
9 Agility
— — 30 Raises the user’s Speed by two stages.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Recover
— — 5 Heals the user by half its max HP.
24 Sharpen
— — 30 Raises the user’s Attack by one stage.
32 Lock On
— — 5 Ensures that the user’s next move will hit the target.
36 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
44 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
1 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
9 Agility
— — 30 Raises the user’s Speed by two stages.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Recover
— — 5 Heals the user by half its max HP.
24 Sharpen
— — 30 Raises the user’s Attack by one stage.
32 Lock On
— — 5 Ensures that the user’s next move will hit the target.
36 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
44 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 60
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0x