
Scarlet
It is an artificial Pokémon. Since it doesn't breathe, people are excited by its potential to be useful in any environment.
Violet
Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace.
Pokédex Data
Training
EV Yield
+1 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Conversion | — | — | 30 | User's type changes to the type of one of its moves at random. | |
5 | Recycle | — | — | 10 | User recovers the item it last used up. | |
10 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
15 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
20 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
25 | Conversion 2 | — | — | 30 | Changes the user's type to a random type either resistant or immune to the last move used against it. | |
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
35 | Recover | — | — | 5 | Heals the user by half its max HP. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
45 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
55 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM96 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM173 Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM211 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. |
Base Stats
Hp
65
Attack
60
Defense
70
Sp. Atk
85
Sp. Def
75
Speed
40
Total
395
Type Defenses
(vs. Gen 6+ rules)