Porygon
Scarlet

It is an artificial Pokémon. Since it doesn't breathe, people are excited by its potential to be useful in any environment.

Violet

Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace.

Evolution Chain

porygon
Porygon
🔄
Trade
+
up-grade up grade
porygon2
Porygon2
🔄
Trade
+
dubious-disc dubious disc
porygon-z
Porygon Z

Pokédex & Training Data

Classification Virtual Pokémon
Height 0.8 m (2'07")
Weight 36.5 kg (80.5 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #137
Johto (G/S/C) #215
Sinnoh (Plat.) #192
Johto (HG/SS) #220
Alola (S/M) #217
Alola (US/UM) #281
Hisui #133
National #137
Isle of Armor #208
Blueberry #129

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Conversion
— — 30 User’s type changes to the type of one of its moves at random.
5 Recycle
— — 10 User recovers the item it last used up.
10 Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
30 Agility
— — 30 Raises the user’s Speed by two stages.
35 Recover
— — 5 Heals the user by half its max HP.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Lock On
— — 5 Ensures that the user’s next move will hit the target.
60 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Base Stats

Hp 65
Attack 60
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0x