
Gold
Its rugged hide protects it from even the heat of lava. However, the hide also makes it insensitive.
Silver
Its brain devel oped when it began walking on hind legs. Its thick hide protects it even in magma.
Crystal
By lightly spin ning its drill- like horn, it can easily shatter even a diamond in the rough.
Pokédex Data
Classification
Drill Pokémon
Height
1.9 m (6'03")
Weight
120.0 kg (264.6 lbs)
Abilities
N/A in Gen II
Game Locations
- Kanto Victory Road 1 1f
- Kanto Victory Road 1 2f
- Kanto Victory Road 1 3f
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
31 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
37 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
54 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
65 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
1 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
19 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
31 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
37 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
54 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
65 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
105
Attack
130
Defense
120
Sp. Atk
45
Sp. Def
45
Speed
40
Total
485
Type Defenses
(vs. Gen 6+ rules)