Scarlet
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Violet
It explodes in response to even minor stimuli. It is feared, with the nickname of the Bomb Ball.
Pokédex Data
Classification
Ball Pokémon
Height
1.2 m (3'11")
Weight
66.6 kg (146.8 lbs)
Abilities
- Soundproof
- Static
- Aftermath (Hidden)
Training
EV Yield
+2 speed
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
9 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
11 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
13 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
16 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
20 | Swift | 60 | — | 20 | Never misses. | |
22 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
26 | Self Destruct | 200 | 100% | 5 | User faints. | |
29 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
36 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
47 | Explosion | 250 | 100% | 5 | User faints. | |
54 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
58 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM96 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM173 Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM210 Supercell Slam | 100 | 95% | 15 | No effect description available. | |
TM211 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
150
Total
490
Type Defenses
(vs. Gen 6+ rules)