Voltorb
Ruby

VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.

Sapphire

VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.

Emerald

It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.

Firered

A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.

Leafgreen

Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.

Evolution Chain

voltorb
Voltorb
Level 30
electrode
Electrode

Pokédex & Training Data

Classification Ball Pokémon
Height 0.5 m (1'08")
Weight 10.4 kg (22.9 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #100
Johto (G/S/C) #120
Hoenn (R/S/E) #084
Johto (HG/SS) #121
Kalos (Mountain) #072
Hoenn (OR/AS) #087
Hisui #192
Paldea (S/V) #207
National #100

Game Locations

Kanto Route 10 Area
New Mauville Area
New Mauville Entrance
Power Plant Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
8 Screech
— 85% 40 Lowers the target’s Defense by two stages.
15 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 — 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
8 Screech
— 85% 40 Lowers the target’s Defense by two stages.
15 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 — 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
8 Screech
— 85% 40 Lowers the target’s Defense by two stages.
15 Sonic Boom
— 90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 — 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 40
Attack 30
Defense 50
Sp. Atk 55
Sp. Def 55
Speed 100
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x