Voltorb
Ruby

VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.

Sapphire

VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.

Emerald

It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.

Firered

A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.

Leafgreen

Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.

Evolution Chain

voltorb
Voltorb
Level 30
electrode
Electrode

Pokédex Data

Classification Ball Pokémon
Height 0.5 m (1'08")
Weight 10.4 kg (22.9 lbs)
Abilities

Game Locations

  • Kanto Route 10 Area
  • New Mauville Area
  • New Mauville Entrance
  • Power Plant Area

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
8 Screech
85% 40 Lowers the target's Defense by two stages.
15 Sonic Boom
90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
8 Screech
85% 40 Lowers the target's Defense by two stages.
15 Sonic Boom
90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
8 Screech
85% 40 Lowers the target's Defense by two stages.
15 Sonic Boom
90% 20 Inflicts 20 points of damage.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
27 Self Destruct
200 100% 5 User faints.
32 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
42 Swift
60 20 Never misses.
46 Explosion
250 100% 5 User faints.
49 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 40
Attack 30
Defense 50
Sp. Atk 55
Sp. Def 55
Speed 100
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x