Voltorb

Alternate Forms

Scarlet

It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

Violet

It's usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.

Evolution Chain

voltorb
Voltorb
Level 30
electrode
Electrode

Pokédex & Training Data

Classification Ball Pokémon
Height 0.5 m (1'08")
Weight 10.4 kg (22.9 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #100
Johto (G/S/C) #120
Hoenn (R/S/E) #084
Johto (HG/SS) #121
Kalos (Mountain) #072
Hoenn (OR/AS) #087
Hisui #192
Paldea (S/V) #207
National #100

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
9 Spark
65 100% 20 Has a 30% chance to paralyze the target.
11 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Screech
— 85% 40 Lowers the target’s Defense by two stages.
16 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
20 Swift
60 — 20 Never misses.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26 Self Destruct
200 100% 5 User faints.
29 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
34 Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
41 Explosion
250 100% 5 User faints.
46 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
50 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
Recycle
— — 10 User recovers the item it last used up.

Base Stats

Hp 40
Attack 30
Defense 50
Sp. Atk 55
Sp. Def 55
Speed 100
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x