Bulbasaur
Black/WhiteBlack 2/White 2

For some time after its birth, it grows by gaining nourishment from the seed on its back.

Evolution Chain

bulbasaur
Bulbasaur
Level 16
ivysaur
Ivysaur
Level 32
venusaur
Venusaur

Pokédex & Training Data

Classification Seed Pokémon
Height 0.7 m (2'04")
Weight 6.9 kg (15.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Kanto (R/B/Y) #001
Johto (G/S/C) #226
Johto (HG/SS) #231
Kalos (Central) #080
National #001
Isle of Armor #068
Blueberry #164

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
21 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
25 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
27 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
31 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
— 75% 35 Poisons the target.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
21 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
25 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
27 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
31 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Whistle
— 55% 15 Puts the target to sleep.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Magical Leaf
60 — 20 Never misses.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sludge
65 100% 20 Has a 30% chance to poison the target.

Base Stats

Hp 45
Attack 49
Defense 49
Sp. Atk 65
Sp. Def 65
Speed 45
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x