Attack Index

Normal

Name Class Power Acc. PP Effect
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
After You
— — 15 Makes the target act next this turn.
Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Attract
— 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Barrage
15 85 20 Hits 2-5 times in one turn.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Bestow
— — 15 Gives the user’s held item to the target.
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Bind
15 85 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
— — 5 Prevents the target from leaving battle.
Blood Moon
140 100 5 No effect description available.
Body Slam
85 100 15 Has a 30% chance to paralyze the target.
Boomburst
140 100 10 Inflicts regular damage.
Breakneck Blitz Physical
— — 1 Inflicts regular damage with no additional effect.
Breakneck Blitz Special
— — 1 Inflicts regular damage with no additional effect.
Camouflage
— — 20 User’s type changes to match the terrain.
Captivate
— 100 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Celebrate
— — 40 Does nothing.
Chip Away
70 100 20 Ignores the target’s stat modifiers.
Comet Punch
18 85 15 Hits 2-5 times in one turn.
Confide
— — 20 Lowers the target’s Special Attack by one stage.
Constrict
10 100 35 Has a 10% chance to lower the target’s Speed by one stage.
Conversion
— — 30 User’s type changes to the type of one of its moves at random.
Conversion 2
— — 30 Changes the user’s type to a random type either resistant or immune to the last move used against it.
Copycat
— — 20 Uses the target’s last used move.
Court Change
— 100 10 No effect description available.
Covet
60 100 25 Takes the target’s item.
Crush Claw
75 95 10 Has a 50% chance to lower the target’s Defense by one stage.
Crush Grip
— 100 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Cut
50 95 30 Inflicts regular damage with no additional effect.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Disable
— 100 20 Disables the target’s last used move for 1-8 turns.
Dizzy Punch
70 100 10 Has a 20% chance to confuse the target.
Doodle
0 100 10 No effect description available.
Double Edge
120 100 15 User receives 1/3 the damage inflicted in recoil.
Double Hit
35 90 10 Hits twice in one turn.
Double Slap
15 85 10 Hits 2-5 times in one turn.
Double Team
— — 15 Raises the user’s evasion by one stage.
Echoed Voice
40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Egg Bomb
100 75 10 Inflicts regular damage with no additional effect.
Encore
— 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
— 100 5 Lowers the target’s HP to equal the user’s.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment
— 100 15 Copies the user’s ability onto the target.
Explosion
250 100 5 User faints.
Extreme Evoboost
— — 1 Raises all of the user’s stats by two stages.
Extreme Speed
80 100 5 Inflicts regular damage with no additional effect.
Facade
70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
Fake Out
40 100 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
False Swipe
40 100 40 Cannot lower the target’s HP below 1.
Feint
30 100 10 Hits through Protect and Detect.
Fillet Away
0 — 10 No effect description available.
Flail
— 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flash
— 100 20 Lowers the target’s accuracy by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Frustration
— 100 20 Power increases as happiness decreases, up to a maximum of 102.
Fury Attack
15 85 20 Hits 2-5 times in one turn.
Fury Swipes
18 80 15 Hits 2-5 times in one turn.
Giga Impact
150 90 5 User foregoes its next turn to recharge.
Glare
— 100 30 Paralyzes the target.
Growl
— 100 40 Lowers the target’s Attack by one stage.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Guillotine
— 30 5 Causes a one-hit KO.
Happy Hour
— — 30 Doubles prize money.
Harden
— — 30 Raises the user’s Defense by one stage.
Head Charge
120 100 15 User receives 1/4 the damage it inflicts in recoil.
Headbutt
70 100 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hidden Power
60 100 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
Hold Back
40 100 40 Cannot lower the target’s HP below 1.
Hold Hands
— — 40 Does nothing.
Horn Attack
65 100 25 Inflicts regular damage with no additional effect.
Horn Drill
— 30 5 Causes a one-hit KO.
Howl
— — 40 Raises the user’s Attack by one stage.
Hyper Beam
150 90 5 User foregoes its next turn to recharge.
Hyper Drill
100 100 5 No effect description available.
Hyper Fang
80 90 15 Has a 10% chance to make the target flinch.
Hyper Voice
90 100 10 Inflicts regular damage with no additional effect.
Judgment
100 100 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100 5 Can only be used after all of the user’s other moves have been used.
Leer
— 100 30 Lowers the target’s Defense by one stage.
Lock On
— — 5 Ensures that the user’s next move will hit the target.
Lovely Kiss
— 75 10 Puts the target to sleep.
Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
Max Guard
— — 10 Prevents any moves from hitting the user this turn.
Max Strike
10 — 10 Inflicts regular damage with no additional effect.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
— — 5 Prevents the target from leaving battle.
Mega Kick
120 75 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Milk Drink
— — 5 Heals the user by half its max HP.
Mimic
— — 10 Copies the target’s last used move.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Minimize
— — 10 Raises the user’s evasion by two stages.
Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Multi Attack
120 100 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Natural Gift
— 100 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Noble Roar
— 100 30 Lowers the target’s Attack and Special Attack by one stage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Pay Day
40 100 20 Scatters money on the ground worth five times the user’s level.
Perish Song
— — 5 User and target both faint after three turns.
Play Nice
— — 20 Lowers the target’s Attack by one stage.
Population Bomb
20 90 10 No effect description available.
Pound
40 100 35 Inflicts regular damage with no additional effect.
Power Shift
0 — 10 No effect description available.
Present
— 90 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect
— — 10 Prevents any moves from hitting the user this turn.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Pulverizing Pancake
210 — 1 Inflicts regular damage with no additional effect.
Quick Attack
40 100 30 Inflicts regular damage with no additional effect.
Rage
20 100 20 If the user is hit after using this move, its Attack rises by one stage.
Raging Bull
90 100 10 No effect description available.
Rapid Spin
50 100 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Wind
80 100 10 Requires a turn to charge before attacking.
Recover
— — 5 Heals the user by half its max HP.
Recycle
— — 10 User recovers the item it last used up.
Reflect Type
— — 15 User becomes the target’s type.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Relic Song
75 100 10 Has a 10% chance to put the target to sleep.
Retaliate
70 100 5 Has double power if a friendly Pokémon fainted last turn.
Return
— 100 20 Power increases with happiness, up to a maximum of 102.
Revelation Dance
90 100 15 Has the same type as the user.
Revival Blessing
0 — 1 No effect description available.
Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Climb
90 85 20 Has a 20% chance to confuse the target.
Round
60 100 15 Has double power if it’s used more than once per turn.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Scary Face
— 100 10 Lowers the target’s Speed by two stages.
Scratch
40 100 35 Inflicts regular damage with no additional effect.
Screech
— 85 40 Lowers the target’s Defense by two stages.
Secret Power
70 100 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Self Destruct
200 100 5 User faints.
Sharpen
— — 30 Raises the user’s Attack by one stage.
Shed Tail
0 — 10 No effect description available.
Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Simple Beam
— 100 15 Changes the target’s ability to Simple.
Sing
— 55 15 Puts the target to sleep.
Sketch
— — 1 Permanently becomes the target’s last used move.
Skull Bash
130 100 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Slack Off
— — 5 Heals the user by half its max HP.
Slam
80 75 20 Inflicts regular damage with no additional effect.
Slash
70 100 20 Has an increased chance for a critical hit.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smelling Salts
70 100 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smokescreen
— 100 20 Lowers the target’s accuracy by one stage.
Snore
50 100 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soft Boiled
— — 5 Heals the user by half its max HP.
Sonic Boom
— 90 20 Inflicts 20 points of damage.
Spike Cannon
20 100 15 Hits 2-5 times in one turn.
Spit Up
— 100 10 Power is 100 times the amount of energy Stockpiled.
Splash
— — 40 Does nothing.
Spotlight
— — 15 Forces the target’s opponents to aim at the target for the rest of the turn.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Stomp
65 100 20 Has a 30% chance to make the target flinch.
Strength
80 100 15 Inflicts regular damage with no additional effect.
Struggle
50 — 1 User takes 1/4 its max HP in recoil.
Stuff Cheeks
— — 10 Cures the entire party of major status effects after inflicting damage.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Super Fang
— 90 10 Inflicts damage equal to half the target’s HP.
Supersonic
— 55 20 Confuses the target.
Swagger
— 85 15 Raises the target’s Attack by two stages and confuses the target.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Scent
— 100 20 Lowers the target’s evasion by one stage.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Tackle
40 100 35 Inflicts regular damage with no additional effect.
Tail Slap
25 85 10 Hits 2-5 times in one turn.
Tail Whip
— 100 30 Lowers the target’s Defense by one stage.
Take Down
90 85 20 User receives 1/4 the damage it inflicts in recoil.
Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
Teatime
— — 10 No effect description available.
Techno Blast
120 100 5 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Teeter Dance
— 100 20 Confuses the target.
Tera Blast
80 100 10 No effect description available.
Tera Starstorm
120 100 5 No effect description available.
Terrain Pulse
50 100 10 Inflicts regular damage with no additional effect.
Thrash
120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100 20 Lowers the target’s Attack and Defense by one stage.
Tidy Up
0 — 10 No effect description available.
Transform
— — 10 User becomes a copy of the target until it leaves battle.
Tri Attack
80 100 10 Has a 20% chance to burn, freeze, or paralyze the target.
Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.
Uproar
90 100 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Veevee Volley
— — 20 Inflicts regular damage with no additional effect.
Vice Grip
55 100 30 Inflicts regular damage with no additional effect.
Weather Ball
50 100 10 If there be weather, this move has doubled power and the weather’s type.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
Wrap
15 90 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wring Out
— 100 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Yawn
— — 10 Target sleeps at the end of the next turn.

Fire

Name Class Power Acc. PP Effect
Armor Cannon
120 100 5 No effect description available.
Bitter Blade
90 100 10 No effect description available.
Blast Burn
150 90 5 User foregoes its next turn to recharge.
Blaze Kick
85 90 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
Blazing Torque
80 100 10 No effect description available.
Blue Flare
130 85 5 Has a 20% chance to burn the target.
Burn Up
130 100 5 Removes the user’s fire type after inflicting damage.
Burning Bulwark
0 0 10 No effect description available.
Burning Jealousy
70 100 5 Inflicts regular damage with no additional effect.
Ember
40 100 25 Has a 10% chance to burn the target.
Eruption
150 100 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Fiery Dance
80 100 10 Has a 50% chance to raise the user’s Special Attack by one stage.
Fire Blast
110 85 5 Has a 10% chance to burn the target.
Fire Fang
65 95 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Lash
80 100 15 Lowers the target’s Defense by one stage after inflicting damage.
Fire Pledge
80 100 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
75 100 15 Has a 10% chance to burn the target.
Fire Spin
35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Flame Burst
70 100 15 Deals splash damage to Pokémon next to the target.
Flame Charge
50 100 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Flame Wheel
60 100 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Flamethrower
90 100 15 Has a 10% chance to burn the target.
Flare Blitz
120 100 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fusion Flare
100 100 5 With Fusion Bolt, inflicts double damage.
Heat Crash
— 100 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Heat Wave
95 90 10 Has a 10% chance to burn the target.
Incinerate
60 100 15 Destroys the target’s held berry.
Inferno
100 50 5 Has a 100% chance to burn the target.
Inferno Overdrive Physical
— — 1 Inflicts regular damage with no additional effect.
Inferno Overdrive Special
— — 1 Inflicts regular damage with no additional effect.
Lava Plume
80 100 15 Has a 30% chance to burn the target.
Magma Storm
100 75 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Max Flare
100 — 10 Inflicts regular damage with no additional effect.
Mind Blown
150 100 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Mystical Fire
75 100 10 Has a 100% chance to lower the target’s Special Attack by one stage.
Overheat
130 90 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Pyro Ball
120 90 5 Has a 10% chance to burn the target.
Raging Fury
120 100 10 No effect description available.
Sacred Fire
100 95 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Searing Shot
100 100 5 Has a 30% chance to burn the target.
Shell Trap
150 100 5 Only inflicts damage if the user was hit by a physical move this turn.
Sizzly Slide
60 100 20 Inflicts regular damage with no additional effect.
Sunny Day
— — 5 Changes the weather to sunny for five turns.
Temper Flare
75 100 10 No effect description available.
Torch Song
80 100 10 No effect description available.
V Create
180 95 5 Lowers the user’s Defense, Special Defense, and Speed by one stage each.
Will O Wisp
— 85 15 Burns the target.

Water

Name Class Power Acc. PP Effect
Aqua Cutter
70 100 20 No effect description available.
Aqua Jet
40 100 20 Inflicts regular damage with no additional effect.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aqua Step
80 100 10 No effect description available.
Aqua Tail
90 90 10 Inflicts regular damage with no additional effect.
Bouncy Bubble
60 100 20 Inflicts regular damage with no additional effect.
Brine
65 100 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble
40 100 30 Has a 10% chance to lower the target’s Speed by one stage.
Bubble Beam
65 100 20 Has a 10% chance to lower the target’s Speed by one stage.
Chilling Water
50 100 20 No effect description available.
Clamp
35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Crabhammer
100 90 10 Has an increased chance for a critical hit.
Dive
80 100 10 User dives underwater, dodging all attacks, and hits next turn.
Fishious Rend
85 100 10 No effect description available.
Flip Turn
60 100 20 Inflicts regular damage with no additional effect.
Hydro Cannon
150 90 5 User foregoes its next turn to recharge.
Hydro Pump
110 80 5 Inflicts regular damage with no additional effect.
Hydro Steam
80 100 15 No effect description available.
Hydro Vortex Physical
— — 1 Inflicts regular damage with no additional effect.
Hydro Vortex Special
— — 1 Inflicts regular damage with no additional effect.
Jet Punch
60 100 15 No effect description available.
Life Dew
— — 10 No effect description available.
Liquidation
85 100 10 Has a 20% chance to lower the target’s Defense by one stage.
Max Geyser
10 — 10 Inflicts regular damage with no additional effect.
Muddy Water
90 85 10 Has a 30% chance to lower the target’s accuracy by one stage.
Oceanic Operetta
195 — 1 Inflicts regular damage with no additional effect.
Octazooka
65 85 10 Has a 50% chance to lower the target’s accuracy by one stage.
Origin Pulse
110 85 10 Inflicts regular damage with no additional effect.
Rain Dance
— — 5 Changes the weather to rain for five turns.
Razor Shell
75 95 10 Has a 50% chance to lower the target’s Defense by one stage.
Scald
80 100 15 Has a 30% chance to burn the target.
Snipe Shot
80 100 15 Sets Reflect on the user’s side of the field after inflicting damage.
Soak
— 100 20 Changes the target’s type to Water.
Sparkling Aria
90 100 10 Cures the target of burns.
Splishy Splash
90 100 15 Inflicts regular damage with no additional effect.
Steam Eruption
110 95 5 Has a 30% chance to burn the target.
Surf
90 100 15 Inflicts regular damage and can hit Dive users.
Surging Strikes
25 100 5 Inflicts regular damage with no additional effect.
Triple Dive
30 95 10 No effect description available.
Water Gun
40 100 25 Inflicts regular damage with no additional effect.
Water Pledge
80 100 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100 20 Has a 20% chance to confuse the target.
Water Shuriken
15 100 20 Hits 2–5 times.
Water Sport
— — 15 Halves all Fire-type damage.
Water Spout
150 100 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall
80 100 15 Has a 20% chance to make the target flinch.
Wave Crash
120 100 10 No effect description available.
Whirlpool
35 85 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Withdraw
— — 40 Raises the user’s Defense by one stage.

Grass

Name Class Power Acc. PP Effect
Absorb
20 100 25 Drains half the damage inflicted to heal the user.
Apple Acid
80 100 10 No effect description available.
Aromatherapy
— — 5 Cures the entire party of major status effects.
Bloom Doom Physical
— — 1 Inflicts regular damage with no additional effect.
Bloom Doom Special
— — 1 Inflicts regular damage with no additional effect.
Branch Poke
40 100 40 Inflicts regular damage with no additional effect.
Bullet Seed
25 100 30 Hits 2-5 times in one turn.
Chloroblast
150 95 5 No effect description available.
Cotton Guard
— — 10 Raises the user’s Defense by three stages.
Cotton Spore
— 100 40 Lowers the target’s Speed by two stages.
Drum Beating
80 100 10 Has a 100% chance to lower the target’s Speed by one stage.
Energy Ball
90 100 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Flower Trick
70 — 10 No effect description available.
Forests Curse
— 100 20 Adds grass to the target’s types.
Frenzy Plant
150 90 5 User foregoes its next turn to recharge.
Giga Drain
75 100 10 Drains half the damage inflicted to heal the user.
Grass Knot
— 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Pledge
80 100 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Whistle
— 55 15 Puts the target to sleep.
Grassy Glide
55 100 20 Inflicts regular damage with no additional effect.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Grav Apple
80 100 10 Lowers the target’s Defense by one stage after inflicting damage.
Horn Leech
75 100 10 Drains half the damage inflicted to heal the user.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Ivy Cudgel
100 100 10 No effect description available.
Jungle Healing
— — 10 Inflicts regular damage with no additional effect.
Leaf Blade
90 100 15 Has an increased chance for a critical hit.
Leaf Storm
130 90 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leaf Tornado
65 90 10 Has a 50% chance to lower the target’s accuracy by one stage.
Leafage
40 100 40 Inflicts regular damage with no additional effect.
Leech Seed
— 90 10 Seeds the target, stealing HP from it every turn.
Magical Leaf
60 — 20 Never misses.
Matcha Gotcha
80 90 15 No effect description available.
Max Overgrowth
10 — 10 Inflicts regular damage with no additional effect.
Mega Drain
40 100 15 Drains half the damage inflicted to heal the user.
Needle Arm
60 100 15 Has a 30% chance to make the target flinch.
Petal Blizzard
90 100 15 Inflicts regular damage.
Petal Dance
120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Power Whip
120 85 10 Inflicts regular damage with no additional effect.
Razor Leaf
55 95 25 Has an increased chance for a critical hit.
Sappy Seed
100 90 10 Inflicts regular damage with no additional effect.
Seed Bomb
80 100 15 Inflicts regular damage with no additional effect.
Seed Flare
120 85 5 Has a 40% chance to lower the target’s Special Defense by two stages.
Sleep Powder
— 75 15 Puts the target to sleep.
Snap Trap
35 100 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Solar Beam
120 100 10 Requires a turn to charge before attacking.
Solar Blade
125 100 10 Requires a turn to charge before attacking.
Spicy Extract
0 — 15 No effect description available.
Spiky Shield
— — 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spore
— 100 15 Puts the target to sleep.
Strength Sap
— 100 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Stun Spore
— 75 30 Paralyzes the target.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Syrup Bomb
60 85 10 No effect description available.
Trailblaze
50 100 20 No effect description available.
Trop Kick
70 100 15 Lowers the target’s Attack by one stage after inflicting damage.
Vine Whip
45 100 25 Inflicts regular damage with no additional effect.
Wood Hammer
120 100 15 User receives 1/3 the damage inflicted in recoil.
Worry Seed
— 100 10 Changes the target’s ability to Insomnia.

Electric

Name Class Power Acc. PP Effect
10 000 000 Volt Thunderbolt
195 — 1 Inflicts regular damage with no additional effect.
Aura Wheel
110 100 10 No effect description available.
Bolt Beak
85 100 10 No effect description available.
Bolt Strike
130 85 5 Has a 20% chance to paralyze the target.
Buzzy Buzz
60 100 20 Inflicts regular damage with no additional effect.
Catastropika
210 — 1 Inflicts regular damage with no additional effect.
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charge Beam
50 90 10 Has a 70% chance to raise the user’s Special Attack by one stage.
Discharge
80 100 15 Has a 30% chance to paralyze the target.
Double Shock
120 100 5 No effect description available.
Eerie Impulse
— 100 15 Lowers the target’s Special Attack by two stages.
Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electrify
— — 20 Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
Electro Ball
— 100 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electro Drift
100 100 5 No effect description available.
Electro Shot
130 100 10 No effect description available.
Electroweb
55 95 15 Lowers the target’s Speed by one stage.
Fusion Bolt
100 100 5 With Fusion Flare, inflicts double damage.
Gigavolt Havoc Physical
— — 1 Inflicts regular damage with no additional effect.
Gigavolt Havoc Special
— — 1 Inflicts regular damage with no additional effect.
Ion Deluge
— — 25 Changes all normal moves to electric moves for the rest of the turn.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Magnetic Flux
— — 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
Max Lightning
10 — 10 Inflicts regular damage with no additional effect.
Nuzzle
20 100 20 Has a 100% chance to paralyze the target.
Overdrive
80 100 10 No effect description available.
Parabolic Charge
65 100 20 Heals the user for half the total damage dealt to all targets.
Pika Papow
— — 20 Inflicts regular damage with no additional effect.
Plasma Fists
100 100 15 After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Rising Voltage
70 100 20 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Spark
65 100 20 Has a 30% chance to paralyze the target.
Stoked Sparksurfer
175 — 1 Has a 100% chance to paralyze the target.
Supercell Slam
100 95 15 No effect description available.
Thunder
110 70 10 Has a 30% chance to paralyze the target.
Thunder Cage
80 90 15 Inflicts regular damage with no additional effect.
Thunder Fang
65 95 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Thunder Punch
75 100 15 Has a 10% chance to paralyze the target.
Thunder Shock
40 100 30 Has a 10% chance to paralyze the target.
Thunder Wave
— 90 20 Paralyzes the target.
Thunderbolt
90 100 15 Has a 10% chance to paralyze the target.
Thunderclap
70 100 5 No effect description available.
Volt Switch
70 100 20 User must switch out after attacking.
Volt Tackle
120 100 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wild Charge
90 100 15 User receives 1/4 the damage it inflicts in recoil.
Wildbolt Storm
100 80 10 No effect description available.
Zap Cannon
120 50 5 Has a 100% chance to paralyze the target.
Zing Zap
80 100 10 Has a 30% chance to make the target flinch.
Zippy Zap
80 100 10 Inflicts regular damage with no additional effect.

Ice

Name Class Power Acc. PP Effect
Aurora Beam
65 100 20 Has a 10% chance to lower the target’s Attack by one stage.
Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
Avalanche
60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
110 70 5 Has a 10% chance to freeze the target.
Chilly Reception
0 — 10 No effect description available.
Freeze Dry
70 100 20 Super-effective against water.
Freeze Shock
140 90 5 Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Freezy Frost
100 90 10 Inflicts regular damage with no additional effect.
Frost Breath
60 90 10 Always scores a critical hit.
Glacial Lance
120 100 5 Inflicts regular damage with no additional effect.
Glaciate
65 95 10 Lowers the target’s Speed by one stage.
Hail
— — 10 Changes the weather to a hailstorm for five turns.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Ice Ball
30 90 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam
90 100 10 Has a 10% chance to freeze the target.
Ice Burn
140 90 5 Requires a turn to charge before attacking. Has a 30% chance to burn the target.
Ice Fang
65 95 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Hammer
100 90 10 Lowers user’s Speed by one stage.
Ice Punch
75 100 15 Has a 10% chance to freeze the target.
Ice Shard
40 100 30 Inflicts regular damage with no additional effect.
Ice Spinner
80 100 15 No effect description available.
Icicle Crash
85 90 10 Has a 30% chance to make the target flinch.
Icicle Spear
25 100 30 Hits 2-5 times in one turn.
Icy Wind
55 95 15 Has a 100% chance to lower the target’s Speed by one stage.
Max Hailstorm
10 — 10 Inflicts regular damage with no additional effect.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Mountain Gale
100 85 10 No effect description available.
Powder Snow
40 100 25 Has a 10% chance to freeze the target.
Sheer Cold
— 30 5 Causes a one-hit KO.
Snowscape
0 — 10 No effect description available.
Subzero Slammer Physical
— — 1 Inflicts regular damage with no additional effect.
Subzero Slammer Special
— — 1 Inflicts regular damage with no additional effect.
Triple Axel
20 90 10 Inflicts regular damage with no additional effect.

Fighting

Name Class Power Acc. PP Effect
All Out Pummeling Physical
— — 1 Inflicts regular damage with no additional effect.
All Out Pummeling Special
— — 1 Inflicts regular damage with no additional effect.
Arm Thrust
15 100 20 Hits 2-5 times in one turn.
Aura Sphere
80 — 20 Never misses.
Axe Kick
120 90 10 No effect description available.
Body Press
80 100 10 No effect description available.
Brick Break
75 100 15 Destroys Reflect and Light Screen.
Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
Circle Throw
60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
Close Combat
120 100 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Coaching
— — 10 Inflicts regular damage with no additional effect.
Collision Course
100 100 5 No effect description available.
Combat Torque
100 100 10 No effect description available.
Counter
— 100 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80 5 Has an increased chance for a critical hit.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Double Kick
30 100 30 Hits twice in one turn.
Drain Punch
75 100 10 Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50 5 Has a 100% chance to confuse the target.
Final Gambit
— 100 5 Inflicts damage equal to the user’s remaining HP. User faints.
Flying Press
100 95 10 Deals both fighting and flying-type damage.
Focus Blast
120 70 5 Has a 10% chance to lower the target’s Special Defense by one stage.
Focus Punch
150 100 20 If the user takes damage before attacking, the attack is canceled.
Force Palm
60 100 10 Has a 30% chance to paralyze the target.
Hammer Arm
100 90 10 Lowers user’s Speed by one stage.
High Jump Kick
130 90 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Jump Kick
100 95 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Karate Chop
50 100 25 Has an increased chance for a critical hit.
Low Kick
— 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep
65 100 20 Lowers the target’s Speed by one stage.
Mach Punch
40 100 30 Inflicts regular damage with no additional effect.
Mat Block
— — 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Max Knuckle
10 — 10 Inflicts regular damage with no additional effect.
Meteor Assault
150 100 5 User foregoes its next turn to recharge.
No Retreat
— — 5 Hits twice in one turn, with a 100% chance to make the target flinch.
Octolock
— 100 15 No effect description available.
Power Up Punch
40 100 20 Raises the user’s Attack by one stage after inflicting damage.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Revenge
60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Reversal
— 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Smash
40 100 15 Has a 50% chance to lower the target’s Defense by one stage.
Rolling Kick
60 85 15 Has a 30% chance to make the target flinch.
Sacred Sword
90 100 15 Ignores the target’s stat modifiers.
Secret Sword
85 100 10 Inflicts damage based on the target’s Defense, not Special Defense.
Seismic Toss
— 100 20 Inflicts damage equal to the user’s level.
Sky Uppercut
85 90 15 Inflicts regular damage and can hit Bounce and Fly users.
Storm Throw
60 100 10 Always scores a critical hit.
Submission
80 80 20 User receives 1/4 the damage it inflicts in recoil.
Superpower
120 100 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunderous Kick
90 100 10 Inflicts regular damage with no additional effect.
Triple Arrows
90 100 10 No effect description available.
Triple Kick
10 90 10 Hits three times, increasing power by 100% with each successful hit.
Upper Hand
65 100 15 No effect description available.
Vacuum Wave
40 100 30 Inflicts regular damage with no additional effect.
Victory Dance
0 — 10 No effect description available.
Vital Throw
70 — 10 Never misses.
Wake Up Slap
70 100 10 If the target is asleep, has double power and wakes it up.

Poison

Name Class Power Acc. PP Effect
Acid
40 100 30 Has a 10% chance to lower the target’s Special Defense by one stage.
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Acid Downpour Physical
— — 1 Inflicts regular damage with no additional effect.
Acid Downpour Special
— — 1 Inflicts regular damage with no additional effect.
Acid Spray
40 100 20 Lowers the target’s Special Defense by two stages.
Baneful Bunker
— — 10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barb Barrage
60 100 10 No effect description available.
Belch
120 90 10 Can only be used after the user has eaten a berry.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
Corrosive Gas
— 100 40 Inflicts regular damage with no additional effect.
Cross Poison
70 100 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Dire Claw
80 100 15 No effect description available.
Gastro Acid
— 100 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80 5 Has a 30% chance to poison the target.
Malignant Chain
100 100 5 No effect description available.
Max Ooze
10 — 10 Inflicts regular damage with no additional effect.
Mortal Spin
30 100 15 No effect description available.
Noxious Torque
100 100 10 No effect description available.
Poison Fang
50 100 15 Has a 50% chance to badly poison the target.
Poison Gas
— 90 40 Poisons the target.
Poison Jab
80 100 20 Has a 30% chance to poison the target.
Poison Powder
— 75 35 Poisons the target.
Poison Sting
15 100 35 Has a 30% chance to poison the target.
Poison Tail
50 100 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Purify
— — 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
Shell Side Arm
90 100 10 Inflicts regular damage with no additional effect.
Sludge
65 100 20 Has a 30% chance to poison the target.
Sludge Bomb
90 100 10 Has a 30% chance to poison the target.
Sludge Wave
95 100 10 Has a 10% chance to poison the target.
Smog
30 70 20 Has a 40% chance to poison the target.
Toxic
— 90 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic Thread
— 100 20 Poisons the target and lowers its Speed by one stage.
Venom Drench
— 100 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock
65 100 10 Inflicts double damage if the target is Poisoned.

Ground

Name Class Power Acc. PP Effect
Bone Club
65 85 20 Has a 10% chance to make the target flinch.
Bone Rush
25 90 10 Hits 2-5 times in one turn.
Bonemerang
50 90 10 Hits twice in one turn.
Bulldoze
60 100 20 Has a 100% chance to lower the target’s Speed by one stage.
Dig
80 100 10 User digs underground, dodging all attacks, and hits next turn.
Drill Run
80 95 10 Has an increased chance for a critical hit.
Earth Power
90 100 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Earthquake
100 100 10 Inflicts regular damage and can hit Dig users.
Fissure
— 30 5 Causes a one-hit KO.
Headlong Rush
120 100 5 No effect description available.
High Horsepower
95 95 10 Inflicts regular damage with no additional effect.
Lands Wrath
90 100 10 Inflicts regular damage with no additional effect.
Magnitude
— 100 30 Power varies randomly from 10 to 150.
Max Quake
10 — 10 Inflicts regular damage with no additional effect.
Mud Bomb
65 85 10 Has a 30% chance to lower the target’s accuracy by one stage.
Mud Shot
55 95 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100 10 Has a 100% chance to lower the target’s accuracy by one stage.
Mud Sport
— — 15 Halves all Electric-type damage.
Precipice Blades
120 85 10 Inflicts regular damage with no additional effect.
Rototiller
— — 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
Sand Attack
— 100 15 Lowers the target’s accuracy by one stage.
Sand Tomb
35 85 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandsear Storm
100 80 10 No effect description available.
Scorching Sands
70 100 10 Has a 30% chance to burn the target.
Shore Up
— — 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Stomping Tantrum
75 100 10 Has double power if the user’s last move failed.
Tectonic Rage Physical
— — 1 Inflicts regular damage with no additional effect.
Tectonic Rage Special
— — 1 Inflicts regular damage with no additional effect.
Thousand Arrows
90 100 10 Grounds the target, and hits even Flying-type or levitating Pokémon.
Thousand Waves
90 100 10 Prevents the target from leaving battle.

Flying

Name Class Power Acc. PP Effect
Acrobatics
55 100 15 Has double power if the user has no held item.
Aerial Ace
60 — 20 Never misses.
Aeroblast
100 95 5 Has an increased chance for a critical hit.
Air Cutter
60 95 25 Has an increased chance for a critical hit.
Air Slash
75 95 15 Has a 30% chance to make the target flinch.
Beak Blast
100 100 15 Inflicts a burn on any Pokémon that makes contact before the attack.
Bleakwind Storm
100 80 10 No effect description available.
Bounce
85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
Brave Bird
120 100 15 User receives 1/3 the damage inflicted in recoil.
Chatter
65 100 20 Has a higher chance to confuse the target when the recorded sound is louder.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Dragon Ascent
120 100 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Drill Peck
80 100 20 Inflicts regular damage with no additional effect.
Dual Wingbeat
40 90 10 Inflicts regular damage with no additional effect.
Feather Dance
— 100 15 Lowers the target’s Attack by two stages.
Floaty Fall
90 95 15 Inflicts regular damage with no additional effect.
Fly
90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
Gust
40 100 35 Inflicts regular damage and can hit Pokémon in the air.
Hurricane
110 70 10 Has a 30% chance to confuse the target.
Max Airstream
10 — 10 Inflicts regular damage with no additional effect.
Mirror Move
— — 20 Uses the target’s last used move.
Oblivion Wing
80 100 10 Drains 75% of the damage inflicted to heal the user.
Peck
35 100 35 Inflicts regular damage with no additional effect.
Pluck
60 100 20 If target has a berry, inflicts double damage and uses the berry.
Roost
— — 5 Heals the user by half its max HP.
Sky Attack
140 90 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Drop
60 100 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Supersonic Skystrike Physical
— — 1 Inflicts regular damage with no additional effect.
Supersonic Skystrike Special
— — 1 Inflicts regular damage with no additional effect.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Wing Attack
60 100 35 Inflicts regular damage with no additional effect.

Psychic

Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Barrier
— — 20 Raises the user’s Defense by two stages.
Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
Confusion
50 100 25 Has a 10% chance to confuse the target.
Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
Dream Eater
100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Eerie Spell
80 100 5 Inflicts regular damage with no additional effect.
Esper Wing
80 100 10 No effect description available.
Expanding Force
80 100 10 Inflicts regular damage with no additional effect.
Extrasensory
80 100 20 Has a 10% chance to make the target flinch.
Freezing Glare
90 100 10 Inflicts regular damage with no additional effect.
Future Sight
120 100 10 Hits the target two turns later.
Genesis Supernova
185 — 1 Changes the terrain to Psychic Terrain after inflicting damage.
Glitzy Glow
80 95 15 Inflicts regular damage with no additional effect.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Guard Split
— — 10 Averages Defense and Special Defense with the target.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Heal Block
— 100 15 Prevents target from restoring its HP for five turns.
Heal Pulse
— — 10 Heals the target for half its max HP.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Stamp
60 100 25 Has a 30% chance to make the target flinch.
Heart Swap
— — 10 User and target swap stat changes.
Hyperspace Hole
80 — 5 Ignores and destroys protection effects.
Hypnosis
— 60 20 Puts the target to sleep.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Instruct
— — 15 Forces the target to repeat its last used move.
Kinesis
— 80 15 Lowers the target’s accuracy by one stage.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Light That Burns The Sky
200 — 1 Inflicts damage using either Attack or Special Attack stat, whichever is higher.
Lumina Crash
80 100 10 No effect description available.
Lunar Blessing
0 — 5 No effect description available.
Lunar Dance
— — 10 User faints, and its replacement is fully healed.
Luster Purge
95 100 5 Has a 50% chance to lower the target’s Special Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Powder
— 100 20 No effect description available.
Magic Room
— — 10 Negates held items for five turns.
Max Mindstorm
10 — 10 Inflicts regular damage with no additional effect.
Meditate
— — 40 Raises the user’s Attack by one stage.
Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror Coat
— 100 20 Inflicts twice the damage the user received from the last special hit it took.
Mist Ball
95 100 5 Has a 50% chance to lower the target’s Special Attack by one stage.
Mystical Power
70 90 10 No effect description available.
Photon Geyser
100 100 5 Inflicts regular damage with no additional effect.
Power Split
— — 10 Averages Attack and Special Attack with the target.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Power Trick
— — 10 User swaps Attack and Defense.
Prismatic Laser
160 100 10 User foregoes its next turn to recharge.
Psybeam
65 100 20 Has a 10% chance to confuse the target.
Psyblade
80 100 15 No effect description available.
Psychic
90 100 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Fangs
85 100 10 Destroys Reflect and Light Screen.
Psychic Noise
75 100 10 No effect description available.
Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho Boost
140 90 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Psycho Cut
70 100 20 Has an increased chance for a critical hit.
Psycho Shift
— 100 10 Transfers the user’s major status effect to the target.
Psyshield Bash
70 90 10 No effect description available.
Psyshock
80 100 10 Inflicts damage based on the target’s Defense, not Special Defense.
Psystrike
100 100 10 Inflicts damage based on the target’s Defense, not Special Defense.
Psywave
— 100 15 Inflicts damage between 50% and 150% of the user’s level.
Reflect
— — 20 Reduces damage from physical attacks by half.
Rest
— — 5 User sleeps for two turns, completely healing itself.
Role Play
— — 10 Copies the target’s ability.
Shattered Psyche Physical
— — 1 Inflicts regular damage with no additional effect.
Shattered Psyche Special
— — 1 Inflicts regular damage with no additional effect.
Skill Swap
— — 10 User and target swap abilities.
Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
Stored Power
20 100 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Synchronoise
120 100 10 Hits any Pokémon that shares a type with the user.
Take Heart
0 — 10 No effect description available.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
Trick
— 100 10 User and target swap items.
Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
Twin Beam
40 100 10 No effect description available.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90 15 Has a 20% chance to make the target flinch.

Bug

Name Class Power Acc. PP Effect
Attack Order
90 100 15 Has an increased chance for a critical hit.
Bug Bite
60 100 20 If target has a berry, inflicts double damage and uses the berry.
Bug Buzz
90 100 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
Fell Stinger
50 100 25 Raises the user’s Attack by two stages if it KOs the target.
First Impression
90 100 10 Can only be used as the first move after the user enters battle.
Fury Cutter
40 95 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heal Order
— — 10 Heals the user by half its max HP.
Infestation
20 100 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Leech Life
80 100 10 Drains half the damage inflicted to heal the user.
Lunge
80 100 15 Lowers the target’s Attack by one stage after inflicting damage.
Max Flutterby
10 — 10 Inflicts regular damage with no additional effect.
Megahorn
120 85 10 Inflicts regular damage with no additional effect.
Pin Missile
25 95 20 Hits 2-5 times in one turn.
Pollen Puff
90 100 15 Damages opponents, but heals allies for 50% of their max HP.
Pounce
50 100 20 No effect description available.
Powder
— 100 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
Savage Spin Out Physical
— — 1 Inflicts regular damage with no additional effect.
Savage Spin Out Special
— — 1 Inflicts regular damage with no additional effect.
Signal Beam
75 100 15 Has a 10% chance to confuse the target.
Silk Trap
0 — 10 No effect description available.
Silver Wind
60 100 5 Has a 10% chance to raise all of the user’s stats by one stage.
Skitter Smack
70 90 10 Inflicts regular damage with no additional effect.
Spider Web
— — 10 Prevents the target from leaving battle.
Steamroller
65 100 20 Has a 30% chance to make the target flinch.
Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
String Shot
— 95 40 Lowers the target’s Speed by two stages.
Struggle Bug
50 100 20 Has a 100% chance to lower the target’s Special Attack by one stage.
Tail Glow
— — 20 Raises the user’s Special Attack by three stages.
Twineedle
25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
U Turn
70 100 20 User must switch out after attacking.
X Scissor
80 100 15 Inflicts regular damage with no additional effect.

Rock

Name Class Power Acc. PP Effect
Accelerock
40 100 20 Inflicts regular damage with no additional effect.
Ancient Power
60 100 5 Has a 10% chance to raise all of the user’s stats by one stage.
Continental Crush Physical
— — 1 Inflicts regular damage with no additional effect.
Continental Crush Special
— — 1 Inflicts regular damage with no additional effect.
Diamond Storm
100 95 5 Has a 50% chance to raise the user’s Defense by two stages for each target hit.
Head Smash
150 80 5 User receives 1/2 the damage inflicted in recoil.
Max Rockfall
10 — 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90 10 Inflicts regular damage with no additional effect.
Mighty Cleave
95 100 5 No effect description available.
Power Gem
80 100 20 Inflicts regular damage with no additional effect.
Rock Blast
25 90 10 Hits 2-5 times in one turn.
Rock Polish
— — 20 Raises the user’s Speed by two stages.
Rock Slide
75 90 10 Has a 30% chance to make the target flinch.
Rock Throw
50 90 15 Inflicts regular damage with no additional effect.
Rock Tomb
60 95 15 Has a 100% chance to lower the target’s Speed by one stage.
Rock Wrecker
150 90 5 User foregoes its next turn to recharge.
Rollout
30 90 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Salt Cure
40 100 15 No effect description available.
Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Smack Down
50 100 15 Removes any immunity to Ground damage.
Splintered Stormshards
190 — 1 Inflicts damage and removes any terrain present on the battlefield.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stone Axe
65 90 15 No effect description available.
Stone Edge
100 80 5 Has an increased chance for a critical hit.
Tar Shot
— 100 15 No effect description available.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Ghost

Name Class Power Acc. PP Effect
Astonish
30 100 15 Has a 30% chance to make the target flinch.
Astral Barrage
120 100 5 Inflicts regular damage with no additional effect.
Bitter Malice
75 100 10 No effect description available.
Confuse Ray
— 100 10 Confuses the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Hex
65 100 10 Has double power if the target has a major status ailment.
Infernal Parade
60 100 15 No effect description available.
Last Respects
50 100 10 No effect description available.
Lick
30 100 30 Has a 30% chance to paralyze the target.
Max Phantasm
10 — 10 Inflicts regular damage with no additional effect.
Menacing Moonraze Maelstrom
200 — 1 Cannot be disrupted by abilities.
Moongeist Beam
100 100 5 Cannot be disrupted by abilities.
Never Ending Nightmare Physical
— — 1 Inflicts regular damage with no additional effect.
Never Ending Nightmare Special
— — 1 Inflicts regular damage with no additional effect.
Night Shade
— 100 15 Inflicts damage equal to the user’s level.
Nightmare
— 100 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
Ominous Wind
60 100 5 Has a 10% chance to raise all of the user’s stats by one stage.
Phantom Force
90 100 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Poltergeist
110 90 5 Inflicts regular damage with no additional effect.
Rage Fist
50 100 10 No effect description available.
Shadow Ball
80 100 15 Has a 20% chance to lower the target’s Special Defense by one stage.
Shadow Bone
85 100 10 Has a 20% chance to lower the target’s Defense by one stage.
Shadow Claw
70 100 15 Has an increased chance for a critical hit.
Shadow Force
120 100 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow Punch
60 — 20 Never misses.
Shadow Sneak
40 100 30 Inflicts regular damage with no additional effect.
Sinister Arrow Raid
180 — 1 Inflicts regular damage with no additional effect.
Soul Stealing 7 Star Strike
195 — 1 Inflicts regular damage with no additional effect.
Spectral Thief
90 100 10 Steals the target’s stat increases, then inflicts damage.
Spirit Shackle
80 100 10 Traps the target.
Spite
— 100 10 Lowers the PP of the target’s last used move by 4.
Trick Or Treat
— 100 20 Adds ghost to the target’s types.

Dragon

Name Class Power Acc. PP Effect
Breaking Swipe
60 100 15 Lowers the target’s Attack by one stage after inflicting damage.
Clanging Scales
110 100 5 Lowers the user’s Defense by one stage after inflicting damage.
Clangorous Soul
— 100 5 No effect description available.
Clangorous Soulblaze
185 — 1 Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Core Enforcer
100 100 10 Nullifies the target’s ability if it moves earlier.
Devastating Drake Physical
— — 1 Inflicts regular damage with no additional effect.
Devastating Drake Special
— — 1 Inflicts regular damage with no additional effect.
Draco Meteor
130 90 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Breath
60 100 20 Has a 30% chance to paralyze the target.
Dragon Cheer
0 0 15 No effect description available.
Dragon Claw
80 100 15 Inflicts regular damage with no additional effect.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Dragon Darts
50 100 10 No effect description available.
Dragon Energy
150 100 5 Inflicts regular damage with no additional effect.
Dragon Hammer
90 100 15 Inflicts regular damage with no additional effect.
Dragon Pulse
85 100 10 Inflicts regular damage with no additional effect.
Dragon Rage
— 100 10 Inflicts 40 points of damage.
Dragon Rush
100 75 10 Has a 20% chance to make the target flinch.
Dragon Tail
60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
Dual Chop
40 90 15 Hits twice in one turn.
Dynamax Cannon
100 100 5 Sets Light Screen on the user’s side of the field after inflicting damage.
Eternabeam
160 90 5 User foregoes its next turn to recharge.
Fickle Beam
80 100 5 No effect description available.
Glaive Rush
120 100 5 No effect description available.
Max Wyrmwind
10 — 10 Inflicts regular damage with no additional effect.
Order Up
80 100 10 No effect description available.
Outrage
120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Roar Of Time
150 90 5 User foregoes its next turn to recharge.
Scale Shot
25 90 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Spacial Rend
100 95 5 Has an increased chance for a critical hit.
Twister
40 100 20 Has a 20% chance to make the target flinch.

Dark

Name Class Power Acc. PP Effect
Assurance
60 100 10 Power is doubled if the target has already received damage this turn.
Baddy Bad
80 95 15 Inflicts regular damage with no additional effect.
Beat Up
— 100 10 Hits once for every conscious Pokémon the trainer has.
Bite
60 100 25 Has a 30% chance to make the target flinch.
Black Hole Eclipse Physical
— — 1 Inflicts regular damage with no additional effect.
Black Hole Eclipse Special
— — 1 Inflicts regular damage with no additional effect.
Brutal Swing
60 100 20 Inflicts regular damage with no additional effect.
Ceaseless Edge
65 90 15 No effect description available.
Comeuppance
1 100 10 No effect description available.
Crunch
80 100 15 Has a 20% chance to lower the target’s Defense by one stage.
Dark Pulse
80 100 15 Has a 20% chance to make the target flinch.
Dark Void
— 50 10 Puts the target to sleep.
Darkest Lariat
85 100 10 Ignores the target’s stat modifiers.
Embargo
— 100 15 Target cannot use held items.
Fake Tears
— 100 20 Lowers the target’s Special Defense by two stages.
False Surrender
80 — 10 Never misses.
Feint Attack
60 — 20 Never misses.
Fiery Wrath
90 100 10 Inflicts regular damage with no additional effect.
Flatter
— 100 15 Raises the target’s Special Attack by one stage and confuses the target.
Fling
— 100 10 Throws held item at the target; power depends on the item.
Foul Play
95 100 15 Calculates damage with the target’s attacking stat.
Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
Hyperspace Fury
100 — 5 Ignores and destroys protection effects.
Jaw Lock
80 100 10 Seeds the target after inflicting damage.
Knock Off
65 100 20 Target drops its held item.
Kowtow Cleave
85 — 10 No effect description available.
Lash Out
75 100 5 Inflicts regular damage with no additional effect.
Malicious Moonsault
180 — 1 Inflicts regular damage with no additional effect.
Max Darkness
10 — 10 Inflicts regular damage with no additional effect.
Memento
— 100 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Night Daze
85 95 10 Has a 40% chance to lower the target’s accuracy by one stage.
Night Slash
70 100 15 Has an increased chance for a critical hit.
Obstruct
— 100 10 No effect description available.
Parting Shot
— 100 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Payback
50 100 10 Power is doubled if the target has already moved this turn.
Power Trip
20 100 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Punishment
— 100 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quash
— 100 15 Makes the target act last this turn.
Ruination
1 90 10 No effect description available.
Snarl
55 95 15 Has a 100% chance to lower the target’s Special Attack by one stage.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Sucker Punch
70 100 5 Only works if the target is about to use a damaging move.
Switcheroo
— 100 10 User and target swap items.
Taunt
— 100 20 For the next few turns, the target can only use damaging moves.
Thief
60 100 25 Takes the target’s item.
Throat Chop
80 100 15 Prevents the target from using sound-based moves for two turns.
Topsy Turvy
— — 20 Inverts the target’s stat modifiers.
Torment
— 100 15 Prevents the target from using the same move twice in a row.
Wicked Blow
75 100 5 Inflicts regular damage with no additional effect.
Wicked Torque
80 100 10 No effect description available.

Steel

Name Class Power Acc. PP Effect
Anchor Shot
80 100 20 Traps the target.
Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
Behemoth Bash
100 100 5 No effect description available.
Behemoth Blade
100 100 5 No effect description available.
Bullet Punch
40 100 30 Inflicts regular damage with no additional effect.
Corkscrew Crash Physical
— — 1 Inflicts regular damage with no additional effect.
Corkscrew Crash Special
— — 1 Inflicts regular damage with no additional effect.
Doom Desire
140 100 5 Hits the target two turns later.
Double Iron Bash
60 100 5 Hits twice in one turn.
Flash Cannon
80 100 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gear Grind
50 85 15 Hits twice in one turn.
Gear Up
— — 20 Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
Gigaton Hammer
160 100 5 No effect description available.
Gyro Ball
— 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
Hard Press
0 100 10 No effect description available.
Heavy Slam
— 100 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75 15 Has a 30% chance to lower the target’s Defense by one stage.
Kings Shield
— — 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Magnet Bomb
60 — 20 Never misses.
Make It Rain
120 100 5 No effect description available.
Max Steelspike
10 — 10 Inflicts regular damage with no additional effect.
Metal Burst
— 100 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Claw
50 95 35 Has a 10% chance to raise the user’s Attack by one stage.
Metal Sound
— 85 40 Lowers the target’s Special Defense by two stages.
Meteor Mash
90 90 10 Has a 20% chance to raise the user’s Attack by one stage.
Mirror Shot
65 85 10 Has a 30% chance to lower the target’s accuracy by one stage.
Searing Sunraze Smash
200 — 1 Cannot be disrupted by abilities.
Shelter
0 — 10 No effect description available.
Shift Gear
— — 10 Raises the user’s Attack by one stage and its Speed by two stages.
Smart Strike
70 — 10 Never misses.
Spin Out
100 100 5 No effect description available.
Steel Beam
140 95 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100 5 Inflicts regular damage with no additional effect.
Steel Wing
70 90 25 Has a 10% chance to raise the user’s Defense by one stage.
Sunsteel Strike
100 100 5 Cannot be disrupted by abilities.
Tachyon Cutter
50 0 10 No effect description available.

Fairy

Name Class Power Acc. PP Effect
Alluring Voice
80 100 10 No effect description available.
Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
Baby Doll Eyes
— 100 30 Lowers the target’s Attack by one stage.
Charm
— 100 20 Lowers the target’s Attack by two stages.
Crafty Shield
— — 10 Protects all friendly Pokémon from non-damaging moves.
Dazzling Gleam
80 100 10 Inflicts regular damage with no additional effect.
Decorate
— — 15 No effect description available.
Disarming Voice
40 — 15 Never misses.
Draining Kiss
50 100 10 Drains 75% of the damage inflicted to heal the user.
Fairy Lock
— — 10 Prevents all Pokémon from fleeing or switching out during the next turn.
Fairy Wind
40 100 30 Inflicts regular damage with no additional effect.
Fleur Cannon
130 90 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Floral Healing
— — 10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower Shield
— — 10 Raises the Defense of all grass Pokémon in battle.
Geomancy
— — 10 Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Guardian Of Alola
— — 1 Damages the target for 75% of its remaining HP.
Lets Snuggle Forever
190 — 1 Inflicts regular damage with no additional effect.
Light Of Ruin
140 90 5 User receives 1/2 the damage inflicted in recoil.
Magical Torque
100 100 10 No effect description available.
Max Starfall
10 — 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100 5 Inflicts regular damage with no additional effect.
Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Moonblast
95 100 15 Has a 30% chance to lower the target’s Special Attack by one stage.
Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
Natures Madness
— 90 10 Inflicts damage equal to half the target’s HP.
Play Rough
90 90 10 Has a 10% chance to lower the target’s Attack by one stage.
Sparkly Swirl
120 85 5 Inflicts regular damage with no additional effect.
Spirit Break
75 100 15 Has a 100% chance to lower the target’s Special Attack by one stage.
Springtide Storm
100 80 5 No effect description available.
Strange Steam
90 95 10 Has a 20% chance to confuse the target.
Sweet Kiss
— 75 10 Confuses the target.
Twinkle Tackle Physical
— — 1 Inflicts regular damage with no additional effect.
Twinkle Tackle Special
— — 1 Inflicts regular damage with no additional effect.