"The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns."

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Details

Type
Category
special
Power
100
Accuracy
75%
PP
5
Introduced
Gen iv

Pokémon that learn this move

Learn by Level up (1)