Morpeko

Alternate Forms

morpeko-full-belly
Base
Sword

As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.

Pokédex & Training Data

Classification Two-Sided Pokémon
Height 0.3 m (0'12")
Weight 3.0 kg (6.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 180
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Galar (Sw/Sh) #344
National #877
Isle of Armor #104
Crown Tundra #157
Kitakami #095

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Power Trip
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
25 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Spark
65 100% 20 Has a 30% chance to paralyze the target.
35 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
40 Agility
— — 30 Raises the user’s Speed by two stages.
45 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
50 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
55 Aura Wheel
110 100% 10 No effect description available.
60 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM90 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot
— 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Quash
— 100% 15 Makes the target act last this turn.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 58
Attack 95
Defense 58
Sp. Atk 70
Sp. Def 58
Speed 97
Total 436

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x

Hangry Morpeko

Hangry Morpeko

This form is cosmetic and shares its base stats with the standard form.