Morpeko

Alternate Forms

morpeko-full-belly
Base
No entry available for this game era.

Pokédex & Training Data

Classification Two-Sided Pokémon
Height 0.3 m (0'12")
Weight 3.0 kg (6.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 180
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Galar (Sw/Sh) #344
National #877
Isle of Armor #104
Crown Tundra #157
Kitakami #095

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Power Trip
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
25 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Spark
65 100% 20 Has a 30% chance to paralyze the target.
35 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
40 Agility
— — 30 Raises the user’s Speed by two stages.
45 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
50 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
55 Aura Wheel
110 100% 10 No effect description available.
60 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot
— 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Quash
— 100% 15 Makes the target act last this turn.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 58
Attack 95
Defense 58
Sp. Atk 70
Sp. Def 58
Speed 97
Total 436

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x

Hangry Morpeko

Hangry Morpeko

This form is cosmetic and shares its base stats with the standard form.