Passimian
Sword

Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.

Pokédex Data

Classification Teamwork Pokémon
Height 2.0 m (6'07")
Weight 82.8 kg (182.5 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
10 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Fling
100% 10 Throws held item at the target; power depends on the item.
35 Bulk Up
20 Raises the user's Attack and Defense by one stage.
40 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
55 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Feint
30 100% 10 Hits through Protect and Detect.
Knock Off
65 100% 20 Target drops its held item.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Vital Throw
70 10 Never misses.

Base Stats

Hp 100
Attack 120
Defense 90
Sp. Atk 40
Sp. Def 60
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x