Falinks
Sword

Five of them are troopers, and one is the brass. The brass’s orders are absolute.

Pokédex Data

Classification Formation Pokémon
Height 3.0 m (9'10")
Weight 62.0 kg (136.7 lbs)
Abilities

Training

EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
10 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Bulk Up
20 Raises the user's Attack and Defense by one stage.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
30 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
35 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
40 No Retreat
5 Hits twice in one turn, with a 100% chance to make the target flinch.
45 Iron Defense
15 Raises the user's Defense by two stages.
50 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM96 Smart Strike
70 10 Never misses.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 100
Defense 100
Sp. Atk 70
Sp. Def 60
Speed 75
Total 470

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x