Sword
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
Pokédex & Training Data
Classification
Formation Pokémon
Height
3.0 m (9'10")
Weight
62.0 kg (136.7 lbs)
Abilities
- Battle Armor
- Defiant (Hidden)
EV Yield
+2 attack
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
50
Growth Rate
medium
Gender Ratio
Genderless
Pokédex Numbers
Galar (Sw/Sh)
#345
Paldea (S/V)
#300
National
#870
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 5 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| 10 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 20 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 25 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 30 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 35 | First Impression | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. | |
| 40 | No Retreat | — | — | 5 | Hits twice in one turn, with a 100% chance to make the target flinch. | |
| 45 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 50 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 55 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 60 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM37 Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM94 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM96 Smart Strike | 70 | — | 10 | Never misses. | |
| TR00 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR13 Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR28 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| TR39 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TR46 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TR48 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TR53 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Coaching | — | — | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
65
Attack
100
Defense
100
Sp. Atk
70
Sp. Def
60
Speed
75
Total
470
Type Defenses
(vs. Gen 6+ rules)