Falinks
Sword

Five of them are troopers, and one is the brass. The brass’s orders are absolute.

Pokédex & Training Data

Classification Formation Pokémon
Height 3.0 m (9'10")
Weight 62.0 kg (136.7 lbs)
Abilities
EV Yield +2 attack
+1 Sp. Def
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Fairy, Mineral

Pokédex Numbers

Galar (Sw/Sh) #345
Paldea (S/V) #300
National #870

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
10 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
25 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
30 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
35 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
40 No Retreat
— — 5 Hits twice in one turn, with a 100% chance to make the target flinch.
45 Iron Defense
— — 15 Raises the user’s Defense by two stages.
50 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
55 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
60 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM96 Smart Strike
70 — 10 Never misses.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 100
Defense 100
Sp. Atk 70
Sp. Def 60
Speed 75
Total 470

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x