Heliolisk
Sword

A now-vanished desert culture treasured these Pokémon. Appropriately, when Heliolisk came to the Galar region, treasure came with them.

Evolution Chain

helioptile
Helioptile
sun-stone sun stone
heliolisk
Heliolisk

Pokédex Data

Classification Generator Pokémon
Height 1.0 m (3'03")
Weight 21.0 kg (46.3 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Volt Switch
70 100% 20 User must switch out after attacking.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
1 Parabolic Charge
65 100% 20 Heals the user for half the total damage dealt to all targets.
1 Electrify
20 Changes the target's move's type to electric if it hasn't moved yet this turn.
1 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 62
Attack 55
Defense 52
Sp. Atk 109
Sp. Def 94
Speed 109
Total 481

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
0.5x