Hawlucha
Ultra Sun

It overwhelms opponents with quick moves, but sometimes it showboats for too long when it’s using a special move and gets itself into a pinch.

Ultra Moon

In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.

Pokédex & Training Data

Classification Wrestling Pokémon
Height 0.8 m (2'07")
Weight 21.5 kg (47.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying, Humanshape

Pokédex Numbers

Kalos (Coastal) #089
Alola (US/UM) #096
Galar (Sw/Sh) #320
Paldea (S/V) #301
National #701

Held Items

Game Locations

Alola Route 2 Main
Alola Route 3 North
Alola Route 3 South
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
4 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Roost
— — 5 Heals the user by half its max HP.
16 Aerial Ace
60 — 20 Never misses.
20 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
24 Fling
— 100% 10 Throws held item at the target; power depends on the item.
28 Flying Press
100 95% 10 Deals both fighting and flying-type damage.
32 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
36 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
40 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
48 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
55 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
60 Swords Dance
— — 20 Raises the user’s Attack by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
4 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Roost
— — 5 Heals the user by half its max HP.
16 Aerial Ace
60 — 20 Never misses.
20 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
24 Fling
— 100% 10 Throws held item at the target; power depends on the item.
28 Flying Press
100 95% 10 Deals both fighting and flying-type damage.
32 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
36 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
40 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
48 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
55 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
60 Swords Dance
— — 20 Raises the user’s Attack by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Entrainment
— 100% 15 Copies the user’s ability onto the target.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mud Sport
— — 15 Halves all Electric-type damage.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Entrainment
— 100% 15 Copies the user’s ability onto the target.
Feint
30 100% 10 Hits through Protect and Detect.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mud Sport
— — 15 Halves all Electric-type damage.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.

Base Stats

Hp 78
Attack 92
Defense 75
Sp. Atk 74
Sp. Def 63
Speed 118
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
2x
2x
0.25x
0.5x
2x