
Ultra Sun
It overwhelms opponents with quick moves, but sometimes it showboats for too long when it’s using a special move and gets itself into a pinch.
Ultra Moon
In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.
Pokédex Data
Classification
Wrestling Pokémon
Height
0.8 m (2'07")
Weight
21.5 kg (47.4 lbs)
Abilities
- Limber
- Unburden
- Mold Breaker (Hidden)
Held Items
Kings Rock
5%
Game Locations
- Alola Route 2 Main
- Alola Route 3 North
- Alola Route 3 South
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
Training
EV Yield
+2 attack
Catch Rate
100
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying, Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
4 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
8 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
12 | Roost | — | — | 5 | Heals the user by half its max HP. | |
16 | Aerial Ace | 60 | — | 20 | Never misses. | |
20 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
24 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
28 | Flying Press | 100 | 95% | 10 | Deals both fighting and flying-type damage. | |
32 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
36 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
40 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
44 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
48 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
55 | Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
60 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
4 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
8 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
12 | Roost | — | — | 5 | Heals the user by half its max HP. | |
16 | Aerial Ace | 60 | — | 20 | Never misses. | |
20 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
24 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
28 | Flying Press | 100 | 95% | 10 | Deals both fighting and flying-type damage. | |
32 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
36 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
40 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
44 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
48 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
55 | Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
60 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
78
Attack
92
Defense
75
Sp. Atk
74
Sp. Def
63
Speed
118
Total
500
Type Defenses
(vs. Gen 6+ rules)