Honedge
Sword

Honedge’s soul once belonged to a person who was killed a long time ago by the sword that makes up Honedge’s body.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
aegislash-shield
Aegislash

Pokédex & Training Data

Classification Sword Pokémon
Height 0.8 m (2'07")
Weight 2.0 kg (4.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Central) #117
Galar (Sw/Sh) #330
National #679

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
4 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
8 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
12 Aerial Ace
60 — 20 Never misses.
16 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Night Slash
70 100% 15 Has an increased chance for a critical hit.
28 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Power Trick
— — 10 User swaps Attack and Defense.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.
48 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 45
Attack 80
Defense 100
Sp. Atk 35
Sp. Def 37
Speed 28
Total 325

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x