Sword
Honedge’s soul once belonged to a person who was killed a long time ago by the sword that makes up Honedge’s body.
Evolution Chain
Pokédex & Training Data
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 4 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 8 | Autotomize | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. | |
| 12 | Aerial Ace | 60 | — | 20 | Never misses. | |
| 16 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 20 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 24 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 28 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 32 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 36 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 40 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
| 44 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 48 | Sacred Sword | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM12 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM16 Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM69 Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM94 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TR00 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR46 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TR52 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TR53 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
45
Attack
80
Defense
100
Sp. Atk
35
Sp. Def
37
Speed
28
Total
325
Type Defenses
(vs. Gen 6+ rules)