Cofagrigus
Sword

This Pokémon has a body of sparkling gold. People say it no longer remembers that it was once human.

Evolution Chain

yamask
Yamask
Level 34
cofagrigus
Cofagrigus

Pokédex Data

Classification Coffin Pokémon
Height 1.7 m (5'07")
Weight 76.5 kg (168.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral, Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
16 Will O Wisp
85% 15 Burns the target.
20 Crafty Shield
10 Protects all friendly Pokémon from non-damaging moves.
24 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Mean Look
5 Prevents the target from leaving battle.
32 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
38 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
44 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
50 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
56 Guard Split
10 Averages Defense and Special Defense with the target.
56 Power Split
10 Averages Attack and Special Attack with the target.
62 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 58
Attack 50
Defense 145
Sp. Atk 95
Sp. Def 105
Speed 30
Total 483

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x