Meowstic

Alternate Forms

meowstic-male
Base
Sword

Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however.

Evolution Chain

espurr
Espurr
Level 25
meowstic-male
Meowstic

Pokédex Data

Classification Constraint Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Mean Look
5 Prevents the target from leaving battle.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Disarming Voice
40 15 Never misses.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Helping Hand
20 Ally's next move inflicts half more damage.
15 Charm
100% 20 Lowers the target's Attack by two stages.
18 Covet
60 100% 25 Takes the target's item.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Role Play
10 Copies the target's ability.
34 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
34 Reflect
20 Reduces damage from physical attacks by half.
39 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
44 Imprison
10 Prevents the target from using any moves that the user also knows.
49 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
54 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
59 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM91 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 74
Attack 48
Defense 76
Sp. Atk 83
Sp. Def 81
Speed 104
Total 466

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x

Female Meowstic

Female Meowstic

This form is cosmetic and shares its base stats with the standard form.