Espurr
Sword

Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.

Evolution Chain

espurr
Espurr
Level 25
meowstic-male
Meowstic

Pokédex & Training Data

Classification Restraint Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #114
Galar (Sw/Sh) #208
National #677
Blueberry #104

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
3 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
6 Disarming Voice
40 — 15 Never misses.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Covet
60 100% 25 Takes the target’s item.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
30 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
30 Reflect
— — 20 Reduces damage from physical attacks by half.
33 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 62
Attack 48
Defense 54
Sp. Atk 63
Sp. Def 60
Speed 68
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x