Meowstic

Alternate Forms

meowstic-male
Base
No entry available for this game era.

Evolution Chain

espurr
Espurr
Level 25
meowstic-male
Meowstic

Pokédex & Training Data

Classification Constraint Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #115
Galar (Sw/Sh) #209
National #678
Blueberry #105

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Mean Look
— — 5 Prevents the target from leaving battle.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
5 Covet
60 100% 25 Takes the target’s item.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Disarming Voice
40 — 15 Never misses.
25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
35 Reflect
— — 20 Reduces damage from physical attacks by half.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Role Play
— — 10 Copies the target’s ability.
45 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
48 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
53 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Mean Look
— — 5 Prevents the target from leaving battle.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
5 Covet
60 100% 25 Takes the target’s item.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Disarming Voice
40 — 15 Never misses.
25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
35 Reflect
— — 20 Reduces damage from physical attacks by half.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Role Play
— — 10 Copies the target’s ability.
45 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
48 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
53 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target’s item.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 74
Attack 48
Defense 76
Sp. Atk 83
Sp. Def 81
Speed 104
Total 466

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x

Female Meowstic

Female Meowstic

This form is cosmetic and shares its base stats with the standard form.