Meowstic

Alternate Forms

meowstic-male
Base
No entry available for this game era.

Evolution Chain

espurr
Espurr
Level 25
meowstic-male
Meowstic

Pokédex Data

Classification Constraint Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Mean Look
5 Prevents the target from leaving battle.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
5 Covet
60 100% 25 Takes the target's item.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Disarming Voice
40 15 Never misses.
25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
28 Charm
100% 20 Lowers the target's Attack by two stages.
31 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
35 Reflect
20 Reduces damage from physical attacks by half.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Role Play
10 Copies the target's ability.
45 Imprison
10 Prevents the target from using any moves that the user also knows.
48 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
53 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Mean Look
5 Prevents the target from leaving battle.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
5 Covet
60 100% 25 Takes the target's item.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Disarming Voice
40 15 Never misses.
25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
28 Charm
100% 20 Lowers the target's Attack by two stages.
31 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
35 Reflect
20 Reduces damage from physical attacks by half.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Role Play
10 Copies the target's ability.
45 Imprison
10 Prevents the target from using any moves that the user also knows.
48 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
50 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
53 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target's item.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 74
Attack 48
Defense 76
Sp. Atk 83
Sp. Def 81
Speed 104
Total 466

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x

Female Meowstic

Female Meowstic

This form is cosmetic and shares its base stats with the standard form.