Espurr
No entry available for this game era.

Evolution Chain

espurr
Espurr
Level 25
meowstic-male
Meowstic

Pokédex Data

Classification Restraint Pokémon
Height 0.3 m (0'12")
Weight 3.5 kg (7.7 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
6 Disarming Voice
40 15 Never misses.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Covet
60 100% 25 Takes the target's item.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
30 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
30 Reflect
20 Reduces damage from physical attacks by half.
33 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM19 Disarming Voice
40 15 Never misses.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 62
Attack 48
Defense 54
Sp. Atk 63
Sp. Def 60
Speed 68
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x