Hippowdon
Sword

Stones can get stuck in the ports on their bodies. Dwebble help dislodge such stones, so Hippowdon look after these Pokémon.

Legends Arceus

Short-tempered and easily moved to violence. It whips up whirlwinds of sand to crush its foes' spirits, then goes in for the attack.

Evolution Chain

hippopotas
Hippopotas
Level 34
hippowdon
Hippowdon

Pokédex Data

Classification Heavyweight Pokémon
Height 2.0 m (6'07")
Weight 300.0 kg (661.4 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
20 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
24 Sandstorm
10 Changes the weather to a sandstorm for five turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
38 Rest
5 User sleeps for two turns, completely healing itself.
44 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Fissure
30% 5 Causes a one-hit KO.
62 Slack Off
5 Heals the user by half its max HP.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
20 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
24 Sandstorm
10 Changes the weather to a sandstorm for five turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
38 Rest
5 User sleeps for two turns, completely healing itself.
44 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Fissure
30% 5 Causes a one-hit KO.
62 Slack Off
5 Heals the user by half its max HP.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rest
5 User sleeps for two turns, completely healing itself.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Base Stats

Hp 108
Attack 112
Defense 118
Sp. Atk 68
Sp. Def 72
Speed 47
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x