Cryogonal
Sword

With its icy chains, Cryogonal freezes those it encounters. It then takes its victims away to somewhere unknown.

Pokédex Data

Classification Crystallizing Pokémon
Height 1.1 m (3'07")
Weight 148.0 kg (326.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
4 Confuse Ray
100% 10 Confuses the target.
8 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
12 Laser Focus
30 Guarantees a critical hit with the user's next move.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
20 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Night Slash
70 100% 15 Has an increased chance for a critical hit.
36 Freeze Dry
70 100% 20 Super-effective against water.
40 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
40 Reflect
20 Reduces damage from physical attacks by half.
44 Recover
5 Heals the user by half its max HP.
48 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
52 Acid Armor
20 Raises the user's Defense by two stages.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
60 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 50
Defense 50
Sp. Atk 95
Sp. Def 135
Speed 105
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x