Cryogonal
Sword

With its icy chains, Cryogonal freezes those it encounters. It then takes its victims away to somewhere unknown.

Pokédex & Training Data

Classification Crystallizing Pokémon
Height 1.1 m (3'07")
Weight 148.0 kg (326.3 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #121
Unova (B2/W2) #197
Kalos (Mountain) #111
Paldea (S/V) #360
National #615
Crown Tundra #030

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
4 Confuse Ray
— 100% 10 Confuses the target.
8 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
12 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
20 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Night Slash
70 100% 15 Has an increased chance for a critical hit.
36 Freeze Dry
70 100% 20 Super-effective against water.
40 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Reflect
— — 20 Reduces damage from physical attacks by half.
44 Recover
— — 5 Heals the user by half its max HP.
48 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
52 Acid Armor
— — 20 Raises the user’s Defense by two stages.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
60 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 50
Defense 50
Sp. Atk 95
Sp. Def 135
Speed 105
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x