Cryogonal
No entry available for this game era.

Pokédex Data

Classification Crystallizing Pokémon
Height 1.1 m (3'07")
Weight 148.0 kg (326.3 lbs)
Abilities

Held Items

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Sharpen
30 Raises the user's Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
5 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
9 Mist
30 Protects the user's stats from being changed by enemy moves.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
17 Acid Armor
20 Raises the user's Defense by two stages.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
33 Reflect
20 Reduces damage from physical attacks by half.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Confuse Ray
100% 10 Confuses the target.
45 Recover
5 Heals the user by half its max HP.
49 Freeze Dry
70 100% 20 Super-effective against water.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
53 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Sheer Cold
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Sharpen
30 Raises the user's Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
5 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
9 Mist
30 Protects the user's stats from being changed by enemy moves.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
17 Acid Armor
20 Raises the user's Defense by two stages.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
33 Reflect
20 Reduces damage from physical attacks by half.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Confuse Ray
100% 10 Confuses the target.
45 Recover
5 Heals the user by half its max HP.
49 Freeze Dry
70 100% 20 Super-effective against water.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
53 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM64 Explosion
250 100% 5 User faints.
TM70 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 80
Attack 50
Defense 50
Sp. Atk 95
Sp. Def 135
Speed 105
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x