Cryogonal
No entry available for this game era.

Pokédex & Training Data

Classification Crystallizing Pokémon
Height 1.1 m (3'07")
Weight 148.0 kg (326.3 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #121
Unova (B2/W2) #197
Kalos (Mountain) #111
Paldea (S/V) #360
National #615
Crown Tundra #030

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Sharpen
— — 30 Raises the user’s Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
5 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
9 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
17 Acid Armor
— — 20 Raises the user’s Defense by two stages.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
33 Reflect
— — 20 Reduces damage from physical attacks by half.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Confuse Ray
— 100% 10 Confuses the target.
45 Recover
— — 5 Heals the user by half its max HP.
49 Freeze Dry
70 100% 20 Super-effective against water.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
53 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Sheer Cold
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Sharpen
— — 30 Raises the user’s Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
5 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
9 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
17 Acid Armor
— — 20 Raises the user’s Defense by two stages.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
29 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
33 Reflect
— — 20 Reduces damage from physical attacks by half.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Confuse Ray
— 100% 10 Confuses the target.
45 Recover
— — 5 Heals the user by half its max HP.
49 Freeze Dry
70 100% 20 Super-effective against water.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
53 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM64 Explosion
250 100% 5 User faints.
TM70 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 80
Attack 50
Defense 50
Sp. Atk 95
Sp. Def 135
Speed 105
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x