
Omega RubyX
They are born in snow clouds. They use chains made of ice crystals to capture prey.
Alpha SapphireY
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.
Pokédex Data
Classification
Crystallizing Pokémon
Height
1.1 m (3'07")
Weight
148.0 kg (326.3 lbs)
Abilities
Held Items
Game Locations
- Frost Cavern Unknown Area 314
- Frost Cavern Unknown Area 315
- Frost Cavern Unknown Area 316
- Frost Cavern Unknown Area 317
Training
EV Yield
+2 Sp. Def
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
13 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
21 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
25 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
29 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
33 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
37 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
45 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
49 | Recover | — | — | 5 | Heals the user by half its max HP. | |
50 | Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
53 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
57 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
61 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
13 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
21 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
25 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
29 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
33 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
37 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
37 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
45 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
49 | Recover | — | — | 5 | Heals the user by half its max HP. | |
50 | Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
53 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
57 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
61 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
80
Attack
50
Defense
50
Sp. Atk
95
Sp. Def
135
Speed
105
Total
515
Type Defenses
(vs. Gen 6+ rules)