Beartic
Omega RubyX

They love the cold seas of the north. They create pathways across the ocean waters by freezing their own breath.

Alpha SapphireY

It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex Data

Classification Freezing Pokémon
Height 2.6 m (8'06")
Weight 260.0 kg (573.2 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Frost Cavern Unknown Area 314
  • Frost Cavern Unknown Area 315
  • Frost Cavern Unknown Area 316
  • Frost Cavern Unknown Area 317

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
9 Play Nice
20 Lowers the target's Attack by one stage.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
41 Rest
5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
53 Hail
10 Changes the weather to a hailstorm for five turns.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Sheer Cold
30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Sheer Cold
30% 5 Causes a one-hit KO.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
9 Play Nice
20 Lowers the target's Attack by one stage.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
41 Rest
5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
53 Hail
10 Changes the weather to a hailstorm for five turns.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 130
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 50
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x