Beartic
Omega RubyX

They love the cold seas of the north. They create pathways across the ocean waters by freezing their own breath.

Alpha SapphireY

It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.

Evolution Chain

cubchoo
Cubchoo
Level 37
beartic
Beartic

Pokédex & Training Data

Classification Freezing Pokémon
Height 2.6 m (8'06")
Weight 260.0 kg (573.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #120
Unova (B2/W2) #196
Kalos (Mountain) #082
Galar (Sw/Sh) #280
Paldea (S/V) #356
National #614
Crown Tundra #122
Blueberry #154

Held Items

None in this generation.

Game Locations

Frost Cavern Unknown Area 314
Frost Cavern Unknown Area 315
Frost Cavern Unknown Area 316
Frost Cavern Unknown Area 317

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
1 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
9 Play Nice
— — 20 Lowers the target’s Attack by one stage.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
41 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
53 Hail
— — 10 Changes the weather to a hailstorm for five turns.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Sheer Cold
— 30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
1 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
9 Play Nice
— — 20 Lowers the target’s Attack by one stage.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
25 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
41 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
53 Hail
— — 10 Changes the weather to a hailstorm for five turns.
59 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 130
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 50
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x