Axew
Sword

These Pokémon nest in the ground and use their tusks to crush hard berries. Crushing berries is also how they test each other’s strength.

Evolution Chain

axew
Axew
Level 38
fraxure
Fraxure
Level 48
haxorus
Haxorus

Pokédex Data

Classification Tusk Pokémon
Height 0.6 m (1'12")
Weight 18.0 kg (39.7 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 75
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
9 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
18 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
30 Dual Chop
40 90% 15 Hits twice in one turn.
33 Laser Focus
30 Guarantees a critical hit with the user's next move.
36 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
39 Swords Dance
20 Raises the user's Attack by two stages.
42 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Guillotine
30% 5 Causes a one-hit KO.
48 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
Harden
30 Raises the user's Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.

Base Stats

Hp 46
Attack 87
Defense 60
Sp. Atk 30
Sp. Def 40
Speed 57
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x