Axew
No entry available for this game era.

Evolution Chain

axew
Axew
Level 38
fraxure
Fraxure
Level 48
haxorus
Haxorus

Pokédex & Training Data

Classification Tusk Pokémon
Height 0.6 m (1'12")
Weight 18.0 kg (39.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 75
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Unova (B/W) #116
Unova (B2/W2) #183
Kalos (Central) #148
Galar (Sw/Sh) #324
Paldea (S/V) #155
National #610
Blueberry #140

Game Locations

Mount Hokulani Main

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
36 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Guillotine
— 30% 5 Causes a one-hit KO.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
36 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Guillotine
— 30% 5 Causes a one-hit KO.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Harden
— — 30 Raises the user’s Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 46
Attack 87
Defense 60
Sp. Atk 30
Sp. Def 40
Speed 57
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x