Sword
After battle, this Pokémon carefully sharpens its tusks on river rocks. It needs to take care of its tusks—if one breaks, it will never grow back.
Pokédex & Training Data
Classification
Axe Jaw Pokémon
Height
1.0 m (3'03")
Weight
36.0 kg (79.4 lbs)
Abilities
- Rivalry
- Mold Breaker
- Unnerve (Hidden)
EV Yield
+2 attack
Catch Rate
60
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Unova (B/W)
#117
Unova (B2/W2)
#184
Kalos (Central)
#149
Galar (Sw/Sh)
#325
Paldea (S/V)
#156
National
#611
Blueberry
#141
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 9 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 18 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 21 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 24 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 27 | Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| 30 | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| 33 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user’s next move. | |
| 36 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 41 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 46 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 51 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 56 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM94 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM99 Breaking Swipe | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| TR00 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR13 Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR39 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TR47 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TR51 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TR60 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Scale Shot | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
Base Stats
Hp
66
Attack
117
Defense
70
Sp. Atk
40
Sp. Def
50
Speed
67
Total
410
Type Defenses
(vs. Gen 6+ rules)